Rules regarding camps when someone has gotten the named spawn
I have shown up to camps with named spawns and had the person at the camp continue to claim the camp after I have seen the named spawn appear. It seems to me that once you have gotten that opportunity, especially if it's a camp with a long wait, then you should pass it on to the next person on the list and so on. If you want to try again, and no one else is waiting, then try after the next person has their opportunity, but people camping the same camp 24/7 seven days a week, handing off the drops to a friend or alt and never letting anyone else have an opportunity is just trash. My opinion. Not naming names, but certain guilds have the same character camped at the same camps like this, and are never allowing other guilds the opportunity to camp those items. They're essentially controlling the market on those items. I've seen what appears to be hand offs, so they're most likely getting the item they want, they're just not giving up the camp. Anyways, I'm done rambling. Tell me what you think.
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Most drops aren't 100%. How do you know they're getting the items they need?
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Dr Loramin Says: https://wiki.project1999.com/Play_ni...ntested_spawns.
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Even if the item isn't lore, you would ideally put as much stuff on this shared character as possible (clickies, drink, spell reagents, etc.) to maximize the time between needing new stuff, so bag space is probably limited. Unfortunately on a non-instanced server, this behavior isn't against the rules. If people have the time to camp the item, then they get to camp the item. The only way you can probably get a chance at the camp is if you watch the camp and catch the player being AFK for too long. I don't believe you can be AFK at a camp for too long and continue to claim it. Obviously give the player like 5-10 minutes to respond first, as people do need to use the bathroom. But if they are AFK for like 30 minutes straight, then you can take the camp. They will complain of course, but the rules state that you can't AFK camp. You should ideally record the player being AFK for 30 minutes and not killing the mob, so you can use it as evidence if elf lawyering is needed. You do not want to be the one that gets punished for camp stealing. |
I get an entitled neckbeardy vibe from your post. I would be interested in what camp you are referring to. if it's the Shiny Brass Idol camp, I suggest you log off the game and don't log back in for a few weeks to clear your addled mind. If it's a real camp, I would be interested in hearing about it and add my perspective to the discussion.
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The only anti-monopoly rules I can think of are the /list system on Green to give more people a shot at legacy items, and Bag Limits for certain raid bosses. There are also occasionally server-wide raid events where content is distributed amongst guilds, so casual players get a shot at raiding, see https://www.project1999.com/forums/s...34#post3407634 for an example of that. Guilds do lose camps like these on occasion when the person camping the item has to log out, and nobody replaces them. Sometimes the person camping the item does something like fall asleep lol, and when people notice they are AFK for too long, they take over. You just have to be patient and try to pounce on these breaks in the camp, which do occur from time to time. |
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Because if you're talking about idols and scepters, when one guild leaves, you find that the other has been monitoring them the entire time and swoops in to take the camp. But your original complaint is moot because these items aren't necessary for anybody in any role other than these two guilds, and one of those guilds doesn't even use the correctly. |
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