Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Server players limit? (/forums/showthread.php?t=319963)

branamil 03-14-2019 03:36 PM

Server players limit?
 
The server should have a cap of players because most players are really annoying and there would be more stuff available to do.

indiscriminate_hater 03-14-2019 04:00 PM

artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea

bigjeff100 03-14-2019 04:03 PM

bush knocked down the towers??

Legidias 03-14-2019 04:20 PM

Limit it to 1 so it can be like red

enjchanter 03-14-2019 04:25 PM

Quote:

Originally Posted by indiscriminate_hater (Post 2876609)
artificial player cap would just make it harder for the decent folks to get on, and so the proportion of "really annoying" players would go up

filed under bad idea


Balimon 03-14-2019 05:27 PM

No offense, but this is a terrible idea. This population is as classic as it gets.

Ennewi 03-14-2019 05:54 PM

https://youtu.be/uSudkID3zJM

Rathnir 03-14-2019 06:04 PM

Quote:

This population is as classic as it gets.
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.

DMN 03-14-2019 06:20 PM

Right now we are sitting right about where the more popular servers were in classic EQ. I think if we ever see a massive spike with close to 3K at primetime, then something might be worth considering. I think a reasonable chunk will split off when WoW classic comes out.

Balimon 03-14-2019 06:27 PM

Quote:

Originally Posted by Rathnir (Post 2876715)
Pretty sure the live servers ended up splitting into secondary servers to deal with population around late 2000, early 2001 (suspiciously, the time frame we are locked to).

http://www.zlizeq.com/Game_Informati...s_and_Versions

Splitting servers is classic. A "limit" is not, but splitting servers is, absolutely.

~2000 nerds on a server was a difficult population to deal with in the year 2000 when no one knew anything. Over 2000 nerds on a server in 2019 where everyone knows everything? And everyone has farmed up an army of alts, and has no new content to move to?

In realness tho, the same couple hundred neck beards that clog up this server would figure ways to simultaneous ruin both servers, if they were available.

You're not wrong, but those splits didn't happen until kunark. The biggest difference is the amount of 60s and alts 60s. 2000 pop is healthy and normal even after a server split. On the rathe everything was camped just like it is today after the split. Limiting players only discourages people joining the community AND your assuming that this high pop will endure, it likely will not.


All times are GMT -4. The time now is 04:45 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.