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-   -   Raid changes (again) (/forums/showthread.php?t=100159)

Splorf22 02-28-2013 12:54 PM

Raid changes (again)
 
Last october I posted the follow thread on raid changes:

Quote:

Originally Posted by Loraen
So I had a chat with a friend last night about the Sleeper server. Now compared to P1999 the quality of the server and its approximation to classic are very low . . . . Nevertheless after chatting a while we both decided that if the Sleeper ever launched for real with a decent population we'd have to consider moving there . . . most of it is the tokens to spawn raid mobs. Think about this: the endgame scene on P1999 is so bad that we are seriously considering playing on a server that added relative level to damage calculations one month ago and has hundreds of other bugs.

There followed the usual huge thread with the usual consensus: simultaneous repops and FTE shouts would be a huge step towards improving the raid scene, and if that didn't work we could continue to experiment. Nilbog was on board, and eventually we got:

Quote:

Originally Posted by Rogean
Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

What happened? The guild Forceful Entry was formed to compete with TMO. The peak server population went up 50% from 700 to 1050 (some of this was the winter of course). Casual guild membership swelled with all the new players who thought they might get to see Trakanon without sitting on his spawn point for days.

Five months later, the raid scene is worse than ever. With 50% more players the competition is even fiercer, and FE/TMO now sock VS for two days at a time and some people are now using autofire programs to get FTE. RnF erupts every other day with one guild accusing the other of cheating/kiting/stalling. It seems that now we have even MORE variance because of all the raid mobs that are missing their windows. Hell even the 'casual' zones like Sky are taken 5+ nights a week. I am seriously considering rerolling on red just because the raid scene on blue is so fucking bad, and I'm not really a fan of getting ganked while AFK.

TL;DR: As far as I'm concerned you guys owe us nothing. I have had large personal projects before so I know just how much time you guys put in. P1999 is great 1-59 and has allowed me to relive a lot of memories. But waving these raid changes in front of us and then not doing them is really frustrating.

Nirgon 02-28-2013 12:55 PM

You know what raid change would save a whole lot of coding?

Uthgaard being back. Lot of Velious content and other fixes done too I'd surmise.

Really though? No variance, whoever gets xp gets mob. Let the players come up with clever ways to manange, just enforce training.

Autotune 02-28-2013 12:56 PM

I'm just going to vote no, because there is no hope for change.

Nirgon 02-28-2013 12:57 PM

Variance (esp now) creates 10 hour poop socks which aren't classic. It makes any normal human being hate this. It's not like RNF's sewers won't be short of overflowing variance or no variance.

RahlaeRuffian 02-28-2013 01:14 PM

Rotations worked well on my server on live. I don't see why it wouldn't here.

falkun 02-28-2013 01:21 PM

Server Admins set the flags twice in less than a week for simulated respawns. TMO got most of the mobs still, I think that did not sit well with Server Staff. The other option is they are taking a note from EQMac: simulated patches every other week instead of every week. That would mean we are due for a simulated respawn next week, giving Server Staff the benefit of the doubt.

I would think this option should be vetted thoroughly (read: multiple months) before it is thrown out the window as a bad idea. We have had variance for years, simulated respawns are tried twice in less than a week and the "test" is complete? Sample size is too small.

I like the changes Rogean proposed, but they need time for the server to adjust to them if that's what the back-to-back respawns were testing out. Rome wasn't built in a day.

oldschooltrader 02-28-2013 01:21 PM

Quote:

Originally Posted by Nirgon (Post 867275)
Variance (esp now) creates 10 hour poop socks which aren't classic. It makes any normal human being hate this. It's not like RNF's sewers won't be short of overflowing variance or no variance.


Incorrect. Pixel obessed greedy players create the poopsocks they dwell in. Poop has to b created by the player and then stored in the sock. Honestly the fact that a nostalgic server didnt start off with strict play nice rules and rotations boggles my mind. Whats the point of dominating a 13 year old game on an emulated server.

Oh wait..... makes sense now...

LiQuid 02-28-2013 01:42 PM

I don't know if variance is an issue that relates directly to me, but as a member of maybe the largest casual guild on the server it breaks my heart that a lot of our members that need these contested targets will likely have to quit and join a poopsock guild, or just never get their epics. I would love to roll a ranger and relive my "glory" days from Live on this server, but unless I join TMO or FE and the mess that is the end game on this server I'd never be able to get my lightning swords and that sucks.

I'm hoping Velious will help this. I'm not sure getting rid of variance will. Though I poked my head in the door at the latest VS poopsock and frankly I was grossed out by what I saw. Maybe it's rose tinted glasses, but back on Prexus server on live, even among the uber guilds there was a sense of honor and friendliness that doesn't seem to exist here. I didn't have any trouble getting a shot at VS back in the day and I was in a casual guild half the size of my current guild. Right now it seems like this server is run and played by Goons from Something Awful.

Splorf22 02-28-2013 01:46 PM

Quote:

Originally Posted by falkun (Post 867310)
Server Admins set the flags twice in less than a week for simulated respawns. TMO got most of the mobs still, I think that did not sit well with Server Staff. The other option is they are taking a note from EQMac: simulated patches every other week instead of every week. That would mean we are due for a simulated respawn next week, giving Server Staff the benefit of the doubt.

I would think this option should be vetted thoroughly (read: multiple months) before it is thrown out the window as a bad idea. We have had variance for years, simulated respawns are tried twice in less than a week and the "test" is complete? Sample size is too small.

I like the changes Rogean proposed, but they need time for the server to adjust to them if that's what the back-to-back respawns were testing out. Rome wasn't built in a day.

Ah so you are saying he DID patch it in he just decided to ninja patch it? I don't see that.

As for the last two repops, they happened at 8AM sunday morning and 3PM Tuesday evening. Obviously casual guilds are not going to do well at those times. Plus, its going to take a while. We can see the process with FE: they started out missing everything and now they are basically going toe to toe with TMO. It just takes a while to get in practice and get resist gear and so on.

Alarti0001 02-28-2013 01:51 PM

Quote:

Originally Posted by Nirgon (Post 867271)
You know what raid change would save a whole lot of coding?

Uthgaard being back. Lot of Velious content and other fixes done too I'd surmise.

Really though? No variance, whoever gets xp gets mob. Let the players come up with clever ways to manange, just enforce training.



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