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Smuuglie 06-21-2010 02:42 PM

Cultural armor?
 
When were they added? on Zam it seems like posts usually start along the lines of summer 2002... Was that post velious?

guineapig 06-21-2010 02:44 PM

Yup.

astarothel 06-21-2010 02:46 PM

Quote:

Originally Posted by Smuuglie (Post 82964)
When were they added? on Zam it seems like posts usually start along the lines of summer 2002... Was that post velious?

depends on the cultural

old or ldon. tempers were kunark, along with most of old as far as I can tell.

guineapig 06-21-2010 02:56 PM

Actually:

September 19th, 2000 was when they first started adding stuff. But all cultural didn't start happening at one. Uber plate items for example were long after Velious went live:

Quote:

September 19th, 2000
Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.

astarothel 06-21-2010 03:00 PM

don't know for sure thats the cultural patch, it's just the patch where you could go above 200 in a ts. I will check a release kunark list I have later.

Gwence 06-21-2010 03:04 PM

..
 
cultural armor was luclin

guineapig 06-21-2010 03:09 PM

Quote:

Originally Posted by Gwence (Post 82971)
cultural armor was luclin

Do a little searching and you will find cultural armor recipes in velious.

Nocte 06-21-2010 03:17 PM

Velious was the huge tradeskill expansion. Also, I believe that the imbue [gem] spells for clerics were what were required for the cultural stuff, check the dates on those spells and you'll have it. I think they were Kunark.

Dawgrin 06-21-2010 03:18 PM

2/1/2001

Made it so that the Dwarven Smithy Hammer is returned on a failure to forge Brellium Chain Jointing.


4/17/2001

Removed Gem component from the following spells. They will now only
require the metal components. These are the Enchant spells for making
cultural armor.

Enchant Velium
Enchant Mithril
Enchant Adamantite
Enchant Steel
Enchant Brellium

I know Brellium was used to make stuff like

http://everquest.allakhazam.com/db/r...l?recipe=16354

I do not think the Radiant Heraldic and other equivalent armors came out until well into Luclin at the earliest though

guineapig 06-21-2010 03:40 PM

Quote:

Originally Posted by Dawgrin (Post 82982)
I do not think the Radiant Heraldic and other equivalent armors came out until well into Luclin at the earliest though


That's correct. They slowly kept adding more and more things over many months From mid-Velious till well into Luclin.

Some of the later additions are more obvious then others but it does all start to get a little fuzzy when trying to figure out exact dates.

Basically the best thing for this server to do would be to make a list of Pre-Luclin Cultural armor and a list of Post Luclin cultural armor.

In other words any combine that was released after December 4th 2001 should never see the light of day here.


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