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-   -   Want the old wolf models? read this! (/forums/showthread.php?t=1033)

Vanech 11-19-2009 11:16 PM

Want the old wolf models? read this!
 
Okay so, I was over on the main eqemu site and I stumbled across this. (which is a part of this thread) While the poster mentions it as a bug it turns out to be a boon for us!

All you have to do is take the following line -

1,0,TFFF,growthplane_chr,Loading Characters

and put it in 'EQ_INSTALL_DIRECTORY'\Resources\GlobalLoad.txt

at the top.

This appears to work for the black and gray wolf models at least, but does not appear to work for shaman pets (maybe due to the spectral form...)

This is making me wonder if it would be possible to completely remove entries in this file to remove models for items (and creatures) beyond a specific time period (based upon global weapon and model files) from the game. If this is true, it could offer the means to enable to old school skeleton models as well, without having to modify the client to do so (ala SoD).

I'm off to test!

Edit -

Removing:

3,0,TFFFC,Global6_chr2,Loading Character Equipment Files
3,0,TFFFC,Global6_chr,Loading Character Equipment Files
3,0,TFFFC,Global4_chr,Loading Characters

(leaving only 3,1,TFFFC,Global_chr,Loading Characters)

did nothing.

Removing 3,0,TFFFC,skt_chr,Loading Character Equipment Files

however changed the in game skeletons to the default human male (broken) model.

I wonder if a combination of removing 3,0,TFFFC,skt_chr,Loading Character Equipment Files and adding a classic zone with skeletons in it to the list
will make the skeleton models revert... hm...

I could use the assistance of a shaman high enough level to have their pet to test whether or not its possible to tweak the GlobalLoad.txt file enough to make the spirit wolf model revert to its original form, too... any takers?

Aeolwind 11-20-2009 02:15 PM

Get with me on, I'll level you a couple characters and spell you on test, a necro and a shaman.

guineapig 11-20-2009 02:19 PM

A little off topic but is there a reason why I can't see Luclin models even though they are all checked under options? It's not my install because I checked on another server and it defaulted to the new models.

Is it blocked by the server or something?

Wenai 11-20-2009 02:44 PM

I believe that we have disabled the use of Luclin models all together. How dare you even consider using those abominations :p

guineapig 11-20-2009 02:48 PM

Quote:

Originally Posted by Wenai (Post 5511)
I believe that we have disabled the use of Luclin models all together. How dare you even consider using those abominations :p

I knew I was gonna get slammed for that one!!! :o
Hehe, I tried :p

Navis 11-21-2009 02:46 AM

Adding the line to GlobalLoad.txt resulted in old wolf models....but very tiny ones...now there are puppies running around Norrath.

Wenai 11-21-2009 10:39 PM

Ok. There is different race # for Regular Wolves and Spirit Wolves. Look at this picture below:

http://www.notacult.com/images/swampd.jpg

I honestly can't remember my shaman pet pre-luclin models .. was it not actually a spirit?

If this is the case, then maybe it is something that has to be done on our end to restore shaman pet models. It would be an incredibly easy fix... Literally a matter of changing the race # from spirit wolf to regular wolf. If I get the OK to do this .. with some testing .. we will add your method to the require files walkthrough.

Wenai 11-21-2009 11:42 PM

So ya... Test server says... "Whaddup?"

http://i45.tinypic.com/4r92xx.jpg

Secrets 11-24-2009 07:29 AM

Quote:

Originally Posted by Wenai (Post 5717)
So ya... Test server says... "Whaddup?"

I see your test server, and raise you one skeleton.

http://i50.tinypic.com/255ny1t.jpg

This is on titanium BTW.

It requires the server to revert the NPCs, and I already told Wenai how to go about doing it ;)

Wenai 11-24-2009 07:47 AM

Yes thank you! We will hopefully be getting this ready to go asap.


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