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fugazi 04-03-2013 11:55 AM

EQ Ironman challenge: all rogue group.
 
Hi! I recently had an idea that sounded too good (or awful? :p) to be true. The idea is to take six characters of one class and have them level up from 1 to 60 together. An all mage group is too easy, six bards would create traffic problems and six clerics would cause undead to go extinct. No, those are too easy. An all paladin group might be low on damage, but they got a crazy amount of heals and stuns. Shadowknights got life-taps, fear and snares and a whole lot of utility. Warriors can simply try to share aggro through taunt and combine tankiness with damage, but are the true definition of zero utility.

A real challenge would be a group without any tanking or healing potential, an all rogue group. To add to the challenge, no money and or gear can be given to them. They must earn everything themselves. Everything else is free game though - you can grind money to get better gear!

What are your thoughts, would an all rogue group truly be the most hardcore experience there is? And don't start on troll sk or wood elf ranger only groups ;D

Metallikus 04-03-2013 12:10 PM

6 rogues is too powerful, backstab bloodfest, pick and choose any target in the dungeon with hide/sneak, can all have their epics bought and paid for by lvl 30, and if halflings you have the best exp bonus for a 6 man group in the game.

Metallikus 04-03-2013 12:11 PM

poisons for ultimate utility

TWDL_Prexus 04-03-2013 12:22 PM

Six gnome warriors?

Itap 04-03-2013 12:23 PM

Quote:

Originally Posted by fugazi (Post 908969)
A real challenge would be a group without any tanking or healing potential

You mean rangers, right? :p

Aviann 04-03-2013 12:26 PM

Wrong, Metallikus. Rogues have no CC so hide/sneak to your mob and backstab away would not be the best idea (unless you know of any single mob camps), they can barely take a hit so they'd be switching aggro faster than the warriors would have to, they would have serious downtime after taking a few hits which sets them back even further, and I'd like to meet the six individuals whom, without having previous funds or their shit given to them for free, would have the cash farmed for their epic at level 30 with a rogue's non-twink abilities. Also, before you tell anyone in a reply to this, six backstabs would still have a difficult time killing a mob anywhere near their level.

Maybe you should try playing a rogue without a fungi.

fugazi 04-03-2013 12:37 PM

A non-twinked group of rogues can BUY their epic by lvl30? Please tell me how you'd manage that. This group has no lull, no hard CC nor any significant burst. An all wizard group can mass-root a group and then burst down any casters. A rogue group needs to get in and hope their first wave of backstabs land, hahaha.

Also, rogues are so gear dependant that entering the class without any twinking options is near suicidal. Imagine six rogues! On the other hand, you'll be safe enough traveling the world with hide and sneak. As halflings, you'll get a nice xp bonus to boot.

Lojik 04-03-2013 12:38 PM

Group of 6 wizard before level 29 would be ugghh. Maybe not bad after that.

eqravenprince 04-03-2013 12:38 PM

6 Warriors would have the slowest kill speed I think. Rogues will kill faster and can evade and intimidation to reduce risk of dieing.

fugazi 04-03-2013 12:39 PM

Quote:

Originally Posted by Itap (Post 908989)
You mean rangers, right? :p

Rangers get snare, dots that will get them 100% aggro and SoW and harmony. Go to an outdoor zone, let one ranger spam a dot a few times and then run in circles while shooting arrows. The rest just strafes next to the mob and hammers away.


Rangers would be tedious and perhaps a bit boring, but most doable. I think SKs might be the hardest of the hybrid classes, when you consider this to be an untwinked affair. Low damage and generally a low manapool with pretty expensive spells for what they do, even paladins might be better off with their heals (and generally better faction standings with most of the world).


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