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Pet aggro too low
Compared to live, I can find examples later if needed.
Perhaps it's not calculating pet potential damage and only actual damage? |
yea....you're going to have to post some hard evidence bc you'll go nowhere with this bug report.
that's like saying you want a discount for an item at a store bc you saw the lower price somewhere online. |
I second this. I recently started on this server and am playing a mage. The pet has way too much trouble with initial aggro. If I pull a mob with a 5 point DD (level 1 nuke), the level 29 pet has to hit the mob about 3 times (for about 60 damage total) in order to pull aggro off of me. Initially, I thought it was just a problem with low level pets but with each upgrade I still see the same problem. Currently there is no spell to pull with and not get hit (cancel magic and malosini have way too much aggro compared to live)
Additionally, if you send in a pet (without casting anything) you have to wait a few seconds to sit or it just comes to you. The pet has to hit the mob 3-4 times to get aggro even if you haven't cast a thing and are well out of aggro range. Overall aggro seems pretty low too but I can't say definitively on that. I'm sure others playing pet classes can attest, although maybe eventually the higher level pets can out aggro the 5 point nuke with 1 swing? (though it shouldn't need 60 points of damage to outaggro 5) |
I hear a lot of this is related to pets needing to proc their dd / roots more often. Loraen made a post detailing it in this forum somewhere.
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Are you referring to the non-classic pets giving owners hate as a percentage of their hate or are you referring to a pet's hate generation being too low?
The first scenario is a necessary evil. Classic through Luclin (I believe?) pet aggro would be absolutely retarded to have on a classic server. EMU has seen it before - the results are shit like 2-3 mages killing Nagafen, mobs who hit harder than AoW dying to a bunch of level 50 mages, enchanter pets tanking Kael Raid mobs. Edit: Didn't read date of OP. |
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I don't mind sharing some aggro with my pet to avoid people exploiting them. I would just like my pet to be able to outaggro a 5 damage pulling nuke in less than 3 hits.
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Initial cast aggro i think should be the culprit here. There is a ceiling of hate you should gain on the mob on the first spell/attack done to it. This means you pull with a spell as the first entity on its hate list. NOT just the first spell each person casts on it.
Case 1: shaman pulls with slow (it lands!) sends pet, pet gets aggro quickly. Case 2: shaman pulls with malise, sends pet which gets aggro, slows mob.. mob does not come off easily whatsoever Do with this as you wish. |
It's more than that Nirgon, pet aggro is extraordinarily low. It should be as high/higher than players for the same damage done.
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To test this here I will need a 24 dark elf necro with shock of poison and researched pet. Camped at Travis Two Tone.
I will also call in an expert on the matter to cross examine my claims. (I still have to parse live guards with my wizard too) |
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