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-   -   Game Mechanics: Pet aggro too low (/forums/showthread.php?t=105069)

koros 04-10-2013 03:20 PM

Pet aggro too low
 
Compared to live, I can find examples later if needed.

Perhaps it's not calculating pet potential damage and only actual damage?

Gel Mibson 04-10-2013 03:25 PM

yea....you're going to have to post some hard evidence bc you'll go nowhere with this bug report.

that's like saying you want a discount for an item at a store bc you saw the lower price somewhere online.

Velerin 08-31-2013 10:58 AM

I second this. I recently started on this server and am playing a mage. The pet has way too much trouble with initial aggro. If I pull a mob with a 5 point DD (level 1 nuke), the level 29 pet has to hit the mob about 3 times (for about 60 damage total) in order to pull aggro off of me. Initially, I thought it was just a problem with low level pets but with each upgrade I still see the same problem. Currently there is no spell to pull with and not get hit (cancel magic and malosini have way too much aggro compared to live)
Additionally, if you send in a pet (without casting anything) you have to wait a few seconds to sit or it just comes to you. The pet has to hit the mob 3-4 times to get aggro even if you haven't cast a thing and are well out of aggro range.
Overall aggro seems pretty low too but I can't say definitively on that.
I'm sure others playing pet classes can attest, although maybe eventually the higher level pets can out aggro the 5 point nuke with 1 swing? (though it shouldn't need 60 points of damage to outaggro 5)

mrmop520 08-31-2013 11:11 AM

I hear a lot of this is related to pets needing to proc their dd / roots more often. Loraen made a post detailing it in this forum somewhere.

pasi 08-31-2013 12:49 PM

Are you referring to the non-classic pets giving owners hate as a percentage of their hate or are you referring to a pet's hate generation being too low?

The first scenario is a necessary evil.

Classic through Luclin (I believe?) pet aggro would be absolutely retarded to have on a classic server. EMU has seen it before - the results are shit like 2-3 mages killing Nagafen, mobs who hit harder than AoW dying to a bunch of level 50 mages, enchanter pets tanking Kael Raid mobs.

Edit: Didn't read date of OP.

runlvlzero 08-31-2013 03:49 PM

Quote:

Originally Posted by pasi (Post 1095298)
Are you referring to the non-classic pets giving owners hate as a percentage of their hate or are you referring to a pet's hate generation being too low?

The first scenario is a necessary evil.

Classic through Luclin (I believe?) pet aggro would be absolutely retarded to have on a classic server. EMU has seen it before - the results are shit like 2-3 mages killing Nagafen, mobs who hit harder than AoW dying to a bunch of level 50 mages, enchanter pets tanking Kael Raid mobs.

Edit: Didn't read date of OP.

Yeah, I have thought about this some. It would be interesting if it could be fixed to work differently on certain mobs so we could get that classic feel without entirely broken server endgames. Hardcoded agro rules sets may be just to crazy though. Then again if it just uses a database call to call a separate function. Then the only issues would be interfacing the two agro protocols which might work just fight together the way I envision it. So no extra CPU overhead that I can imagine. It would increase memory usage a tiny bit to run two agro routines side by side. Though if lots of different mobs were involved and there was no optimization things could get ugly. There might be one or 2 cases that could break the system. The worst end result would be lots of duplicate hate lists in memory clashing.

Velerin 09-02-2013 01:38 PM

I don't mind sharing some aggro with my pet to avoid people exploiting them. I would just like my pet to be able to outaggro a 5 damage pulling nuke in less than 3 hits.

Nirgon 09-03-2013 11:49 AM

Initial cast aggro i think should be the culprit here. There is a ceiling of hate you should gain on the mob on the first spell/attack done to it. This means you pull with a spell as the first entity on its hate list. NOT just the first spell each person casts on it.

Case 1: shaman pulls with slow (it lands!) sends pet, pet gets aggro quickly.
Case 2: shaman pulls with malise, sends pet which gets aggro, slows mob.. mob does not come off easily whatsoever

Do with this as you wish.

koros 09-03-2013 12:12 PM

It's more than that Nirgon, pet aggro is extraordinarily low. It should be as high/higher than players for the same damage done.

Nirgon 09-03-2013 12:21 PM

To test this here I will need a 24 dark elf necro with shock of poison and researched pet. Camped at Travis Two Tone.

I will also call in an expert on the matter to cross examine my claims.

(I still have to parse live guards with my wizard too)


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