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Video: Shows Mob Hit Range bug that prevents Bard AE kiting. Discuss.
Statement: Bards cannot AoE Kite multiple mobs by running really fast in circles and chaining PB AoE Songs.
Let me start by listing possible culprits: - I am only level 9 (maybe it is easier/possible with a faster runspeed song) - Ping and Internet connection cause discrepancies between client and server time/space - Mobs seem to be far enough away yet still hit the bard (sometimes i'm like wth that orc isn't even in AoE DoT range yet he still hit me!) This seems like the biggest problem. Perhaps a video is needed to better explain myself. Have others noticed they take damage from mobs that are significantly out of melee range?! - Mobs pathing seems to be different from live in a way that makes it easier for the mob to hit you sooner/more often. Ok I don't mean for this to be a rant or flame at all. I would like to learn from well seasoned p99 bards/other classes as to how viable this time of bard kiting will be in later levels. Edit: Here is the link to the video explaining the bug: http://www.youtube.com/watch?v=O34ewn5pGTs Its 2 minutes long of me running in circles with mobs chasing me. If you don't want to watch it all, skip to 1:20. You can see me stop turning and autorun straight at 1:24 and at 1:26 the mobs line up directly behind me and the strike me even though they are so far away that they are almost out of view! |
The main thing is the AE song ranges are reduced so that bards can't swarm kite entire zones with little to no difficulty.
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Thanks for the reply. Are AE song ranges actually shorter than live? Thats interesting..
Anyway, I feel like I couldn't explain myself with just words so I'm in the process of making a video to better illustrate what I'm talking about. Give me 30 mins to an hour. |
Heres the Youtube link.. Sorry for the bad quality.
http://www.youtube.com/watch?v=O34ewn5pGTs My ping was 50-80ms during the entire video. |
Large hit boxes. Wasn't entirely sure why we needed it, but there was a logical explanation for it provided by a GM.
Basically, until some major code revamps, we can't AE kite... or swarm kite. |
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As I mentioned towards the end of the video, it seems that as long as I am continuously turning in a circle (repeatedly tapping turn left or turn right), the mobs chasing me do not hit me, but as soon as I run straight and allow the mobs to be directly behind me (even if they are 10m away) I get hit. Its almost as if the mobs move across the path in which your character has recently been, they can strike you. |
Mob run speed is increased slightly to the point where the only way to stay ahead, is to constantly strafe run, with a jump or two here and there.
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It's been explained to me that they do not want bards AE kiting mobs here. It is probably #500099999 on the list of things to look into. Look, if a bard could AE kite like they could on live, then the bards would not be grouping. On this server, soloing seems to be somewhat discouraged, so I wouldn't count on bards getting the same abilities like on live.
If the AE kiting nerf gets to you...Wait till you try charming without a metric asston of CHA. Just keep getting groups as a bard and you will not miss the AE as much. |
This server is huge why would they Nerf bards to force grouping? there are times when everything is camped and you have to wait for an xp group.
Maybe they will unnerf when Kunark comes out? |
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