Project 1999

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-   -   NPC's holding items (/forums/showthread.php?t=107070)

Rhambuk 04-30-2013 09:41 AM

NPC's holding items
 
I know that you can't give npc's items anymore. I remember a friend from live that played on red, give a no drop item to a monster let a lvl 1 kill it loot.

Anyway i was just wondering if you can still give money to monsters and if they hold on to it.

a decaying skeleton with 100k might make some noobs day.

falkun 04-30-2013 10:26 AM

Quote:

Originally Posted by Rhambuk (Post 939415)
I know that you can't give npc's items anymore. I remember a friend from live that played on red, give a no drop item to a monster let a lvl 1 kill it loot.

Anyway i was just wondering if you can still give money to monsters and if they hold on to it.

a decaying skeleton with 100k might make some noobs day.

Ya, that noob would never move again.

Rhambuk 04-30-2013 10:32 AM

Quote:

Originally Posted by falkun (Post 939457)
Ya, that noob would never move again.

hed be happy!

Swish 04-30-2013 10:37 AM

Still see guards holding maces etc, its not fully gone is it?

Bamzal Sherbet 04-30-2013 10:40 AM

npcs will take anything you give them, and will attempt to equip it.

As per classic, when you kill the npc, they should drop everything that you gave them.
(Except for NO DROP items. NPC will NOT drop a NO DROP item that you gave him.)

On Project 1999, NPC doesn't even give back the droppable items when they die :(

Swish 04-30-2013 10:43 AM

I'd understand that for coin but not for weapons/armor...has anyone tried giving the Priest of Discord a set of bronze armor? Does it work here? :p

Always funny on Live, he'd be wearing something new every week

Rhambuk 05-01-2013 11:03 AM

http://web.archive.org/web/200107081...ML/008248.html

lol this would be great...

Tecmos Deception 05-01-2013 11:24 AM

You can totally do that shit with weapons. People (like Save, that dirty bastard!) are always dictating cliff golems and giving them stun whips and root weapons and see invis buffs and stuff.

All you KoS-with-VS people are just lucky that giving him a see-invis item doesn't actually make him permanently see invis!


I don't think you can give weapons to something unless it is charmed though? A number of people on the server swear that NPCs equip and benefit from other items as well, though they don't drop them later when they are killed. I'm pretty skeptical though. I find it unlikely that I could go charm an orc pawn and give him a 5/55 ring and see his hit point % drop because he suddenly has 2-3x as many hp as he normally would.

The weapons stuff is also selectively disabled I think. You can give a 30/40 sk/pal wep to a low-level summoned pet and it will hit super hard, but I've tried to give weighted axes to charmed noobie mobs and they don't wield it or do increased damage or anything.

Valium 05-01-2013 11:25 AM

It appears they still have separate inventories.

Years ago, I recall non-pet NPCs returning items handed to them - possibly in an attempt to prevent moving no drops/money, etc. This caused an unintentional widespread exploit and was then changed. After the fix, NPC's would eat the items and they still wouldn't appear on the corpse - charmed or not. I believe this was due to them putting the items in their second, inaccessible inventory.

It may be worth mentioning here and possibly a reason inventories are separated, at least on blue. Seems like an intentional change.

Clark 05-08-2013 04:59 AM

Quote:

Originally Posted by Tecmos Deception (Post 940827)
You can totally do that shit with weapons. People (like Save, that dirty bastard!) are always dictating cliff golems and giving them stun whips and root weapons and see invis buffs and stuff.

All you KoS-with-VS people are just lucky that giving him a see-invis item doesn't actually make him permanently see invis!


I don't think you can give weapons to something unless it is charmed though? A number of people on the server swear that NPCs equip and benefit from other items as well, though they don't drop them later when they are killed. I'm pretty skeptical though. I find it unlikely that I could go charm an orc pawn and give him a 5/55 ring and see his hit point % drop because he suddenly has 2-3x as many hp as he normally would.

The weapons stuff is also selectively disabled I think. You can give a 30/40 sk/pal wep to a low-level summoned pet and it will hit super hard, but I've tried to give weighted axes to charmed noobie mobs and they don't wield it or do increased damage or anything.

You can give noncharmed mobs weapons. Did it all the time on red99 when I played there. Just has to be calmed or from around the corner.


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