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Deep/Astral Projection LOIO
I was passing through lake of ill omen on p99 yesterday and saw multiple Deep npcs.
What should happen to these assuming someone spawns them and leaves them up? Should there be a depop timer for them, or should one remain up without the possibility of more until the first is slain? |
we did that fight yesterday, people usually ignore deep as shes not needed to die in the fight, and with her Snare/Slow ae proc makes people want to kite her out and let it be, because the amount of mana and time to kill her is a waste while kititng is so easy, even tho we killed her since she was stubborn, but the other 4 around should have been whomever did the fight before. And if you dont kill happens what you see right now, few deeps up.
She should be despawned after Xenovorash, last boss, dies. (thats my opinion) but accordingly to wiki [ ] Fist of Water ( ) OPTIONAL Find dark elf named Deep in underwater caverns of Lake Rathetear and turn in the Head. She will give it back then despawn. ( ) Go to Overthere and locate a monk named Astral Projection (Overthere). Hand him the Head and receive Eye of Kaiaren. ( ) In Lake of Ill Omen, give a Astral Projection (LOIO) the Eye to spawn Vorash and Deep. Once both mobs die, Xenovorash will spawn. Kill Xenovorash and loot Demon Fangs. thats not accurate, Xenovorash spawns once Vorash dies alone, doesnt matter if Deep is up or not. |
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In my opinion there should be a depop timer, i think Astrol projection is on a 2 hour and 30 min timer, maybe have deep depop in 2 hours and 25 min. she is an irrelevant npc when it comes to the quest, having her spawned in the lake is a nuisance to the lvl range of pc's that run by her. she pretty much instant snares anyone that gets to close and smash's there skulls in real quick. a Depop timer i think would help prevent any unfortunate bystanders |
Monkly Business, http://www.monkly-business.net/forum...hp/t-8638.html
June 23, 2001 Quick and Dirty Walkthrough: Quote:
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November 16, 2001 archive; This one is a bit ambiguous does not specifically say that both Deep and Vorash have to die. Quote:
http://eqbeastiary.allakhazam.com/search.shtml?zone=73 Quote:
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Hm interesting. Well, I found this older bug report handled by kanras.
http://www.project1999.org/forums/sh...ad.php?t=60898 This has some discussion about how it is not necessary to kill both Vorash and Deep. So, I'm not changing that part until further evidence is provided. Pending update, Deep and Vorash will depop after 80 minutes as long they aren't engaged. |
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Well, to add to Ele's evidence of Deep needing to be killed in order for Xenevorash to spawn.
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6/23/2001 |
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