Project 1999

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-   -   not a single player has told me to plan on raiding (/forums/showthread.php?t=108771)

Sadre Spinegnawer 05-22-2013 03:02 AM

Quote:

Originally Posted by August (Post 965130)
Wow 40 hours a week? Do they get paid? Some people make six figures for that kind of dedication.

not all of us have amazing gigs at high end Hong Kong internet cafes, dude

Sadre Spinegnawer 05-22-2013 03:03 AM

Quote:

Originally Posted by webrunner5 (Post 965455)
I know we are all waiting for Velious. But it will be the same old thing. Only a top few people will get to get into the top spots to raid or even group. How many people you think will be perma camped at Kael entrance, ToFS?? :eek:

And I hate to burst your bubble but there is not that many places to solo or go as a level 60 other than raids. The mobs in Velious hit hard as hell and have a ton of resists. You are better off being like level 35 playing in most zones. But I AM looking forward to it.:p


sadly, /thread

maverixdamighty 05-22-2013 05:53 AM

Quote:

Originally Posted by Sadre Spinegnawer (Post 965778)

AND NO: content is not the answer. the gamer who farmbots expansions A and B will easily just add C to the list.

wrong. can guarantee if velious comes out plenty of kunark content will become available. also as other mentioned there are non-boss mobs areas that can be raided in velious with significant upgrades for more casual guilds.

skipdog 05-22-2013 11:18 AM

So much whining and crying in this thread.

This is fucking everquest. Why would you expect anything other than one uber guild to crush 90% of the content? While it's nice that some of you were on happy care bear servers with rotations on live, most of us weren't and the rules have been clear here for a very long time. There is nothing stopping another guild from stepping up and competing with TMO, we saw what FE could do(for a couple weeks), but the fact is no other guild has had the leadership or been able to put in the work that TMO has.

Hearing people berate TMO for 'being the best guild on the server' has to be one of the most pathetic things I hear on a regular basis. The couple weeks I spent in BDA, was a very eye-opening experience. Never before have I seen one guild hate another with such pure passion. Never before have I seen adult men with families, lie through their teeth rather than admit that TMO simply beat them. Never before have I seen an entire guild simply pretend that Chest wasn't the cause of many trains and blame them on TMO.

In this thread, we simply have a bunch of people who have been fully aware of the crazy effort and organization it takes to lock down all of these raid mobs for years who just want to bash the only guild willing to put in that effort. So pathetic.

Splorf22 05-22-2013 12:04 PM

Bizyphap: variance is not classic. What do you say to that?

xarzzardorn 05-22-2013 01:30 PM

Quote:

Originally Posted by Splorf22 (Post 966104)
im a dumbass

variance achieves gameplay closer to classic than static respawns do

Chokan 05-22-2013 01:32 PM

Quote:

Originally Posted by xarzzardorn (Post 966224)
variance achieves gameplay closer to classic than static respawns do

Achieves classic gameplay does not equal classic. Server is supposed to be the same as live was, pretty black and white.

Splorf22 05-22-2013 01:38 PM

Quote:

Originally Posted by xarzzardorn (Post 966224)
variance achieves gameplay closer to classic than static respawns do

Does classic gameplay involve 96 hours of tracking?

Also keep the RNF in RNF please.

Tecmos Deception 05-22-2013 01:54 PM

Quote:

Originally Posted by Chokan (Post 966227)
Achieves classic gameplay does not equal classic. Server is supposed to be the same as live was, pretty black and white.

"The mission of the project is to create the classic feeling that many had during the early days of Everquest during those time periods . . ."

http://www.project1999.org/index.php?pageid=about

It doesn't say the server's mission is to recreate every classic mechanic.

arsenalpow 05-22-2013 02:01 PM

How large do you think the active player pool is currently for blue? We peak at around 800 on busy nights so just to spitball I'd say something like 1500 active players (obviously not all at once since we all have different playtimes and by active lets say logs in at least once every 2-3 days)

Lets say that TMO has 150 active players (based on the TMO DKP records) This means that 10% of the server is dictating the way raiding should happen to the other 90% of the server.

You can beat the classic drum over and over but we are no longer dealing with a classic problem, this needs a custom solution. The server has tried to come together for small things (like a schedule for sky) and TMO can't even let something that simple exist.

This is a 14 year old elf simulator, there's no reason for it to be a job. People come to p99 to experience some nostalgia and end up leaving once they reach the ceiling that TMO artificially maintains using every dirty tactic available to them (along with their excellent mobilization which I cant hate on) The typical responses don't solve the current issue, talking about Velious doesn't solve the issues today (it will in the future) nor does suggesting that the 90% work together to take down TMO (most people don't want to resort to the dirty tactics that are prevalent at raids)


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