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-   -   not a single player has told me to plan on raiding (/forums/showthread.php?t=108771)

maverixdamighty 05-23-2013 09:07 PM

you want a classic experience? wipe server. release expansions as they came out on live while finishing development of velious (assuming it will be done by the time it should be released). Then remove variance and there you go classic minus some of the minor difference with mobs, mechanics already established.

Splorf22 05-23-2013 09:11 PM

Mav I would spam target nearest NPC / pet attack or target nearest npc / mallet.

maverixdamighty 05-23-2013 09:15 PM

Quote:

Originally Posted by Enslaved (Post 967898)
OH MY GOD SPLORF this merely confirms how clueless you are!!! (whatever you had said)

Fucking 4th grade man. That guy is a joke.

you couldn't answer the question. i wouldn't use a mallet personally unless you were on your warrior, but that would be better than this moron enslaved would have done.

Splorf22 05-23-2013 09:24 PM

My point was only that everyone in TMO/FE seems to think that their success is due to brilliant skill/strategy when in fact 90% of it is simply time put in. Again, experience counts for a lot. I'm sure the first month of repops or FTE or whatever TMO/FE would clean up. But there is nothing you guys can do that we can't do . . . except all the tracking. Which is the whole fucking point of this thread.

maverixdamighty 05-23-2013 09:29 PM

Quote:

Originally Posted by Splorf22 (Post 967912)
My point was only that everyone in TMO/FE seems to think that their success is due to brilliant skill/strategy when in fact 90% of it is simply time put in. Again, experience counts for a lot. I'm sure the first month of repops or FTE or whatever TMO/FE would clean up. But there is nothing you guys can do that we can't do . . . except all the tracking. Which is the whole fucking point of this thread.

agreed to some extent. i don't think our success is due to brilliant/strategy i do think we have more natural raid leaders in those guilds though that are willing and able to do what it takes to compete with the server we were provided with. 90% time put in i'd disagree but bleh whatever.

also some guilds just have better players than others i don't think you can deny that. do i think because someene is in tmo they are top of the top of this server? hell no. do i believe they have some of the best players on this server? yes. I also think there are things tmo/fe can do that other guilds can't, but again you are entitled to your opinion. (not based off of skill alone, but he current gear differentials make things easier for us especially TMO)

i've spent too much time here arguing about how most of these suggestions are far from classic. again if you want a classic experience this server has to be wiped for the (no variance, fte shouts, vp changes, etc) experience to be classic (also again fte shouts aren't classic regardless) you can't just implement mechanics from live to this server and say they are classic when the progression of this server in itself isn't anywhere near classic.

webrunner5 05-23-2013 09:50 PM

You could wipe this server today and TMO would be top dog again in like 2 weeks. Solves nothing.

xarzzardorn 05-23-2013 10:13 PM

Quote:

Originally Posted by Splorf22 (Post 967912)
My point was only that everyone in TMO/FE seems to think that their success is due to brilliant skill/strategy when in fact 90% of it is simply time put in. Again, experience counts for a lot. I'm sure the first month of repops or FTE or whatever TMO/FE would clean up. But there is nothing you guys can do that we can't do . . . except all the tracking. Which is the whole fucking point of this thread.

you're fucking delusional dude. you think because you have a circlejerk thread where you solo idiot mobs each one the same as the last that you are this amazing player who is being held back by tmo/fe. tmo claims to be good at raiding not at having some intrinsic 'amazingness' in the soul of each member.

your ego is completely tied to the fact that you play one of the 2 classes who can solo effectively in kunark. you can't just give and take things away when it suits your argument because 'if i did something for x months/years i would probably be good at it' or vice versa

pharmakos 05-23-2013 10:32 PM

Quote:

Originally Posted by nilbog (Post 967293)
Zerg guilds, on both servers, I wish you would drop some numbers or create rules or rotations with other guilds. It's ridiculous that it reaches the point that management is blamed for what happens in game.


Bazia 05-24-2013 12:04 AM

1. make shit classic

that is all

Vondra 05-24-2013 12:28 AM

52 pages later and I think all anyone really did was validate what was said in the OP.

At any rate, the end game of classic EQ was very weak, being based on getting to mobs before others, certainly not on the difficulty of actually killing them. Changes made with variance, FTE shouts and all that might give more people that chance to be there first (which is what people have been going on about for however many pages). Hey, that's great for them and I hope they enjoy it. It still is what it is though, you win by hoping you get there first, which is a pretty goofy game. Of course, it was the first of its kind really and "endgame raiding" in MMOs has gone through a lot of changes since then.

There's a lot of things to like about classic EQ, but this would be one of the failed systems. I don't think there's a single person that would say it's fun being woken up at 3:15 am on the batphone to login for the Trak kill. It's 100% just for the loot and that's it. If they could just lean over in bed after getting that call and press 1 button on their computer so they could go back to sleep, and somehow that got them the loot anyway, they'd do it. Kinda like some pvp mechanics in EQ such as re-mezing someone over and over until you get bored which led to "diminishing returns" and various similar mechanics in future games.

There's a lot of fun to be had in twinking alts on p99 though. Just appreciate the game for what it is.


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