Project 1999

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-   -   not a single player has told me to plan on raiding (/forums/showthread.php?t=108771)

maverixdamighty 05-30-2013 07:13 PM

Quote:

Originally Posted by Lyra (Post 976488)
I think we could bond over FTE without variance.

We'd be one big happy family, suffering together.

Or...

Maybe when everyone is in the same boat...they'd learn to work together.

I'll start...

Kumbaya my lord, Kumbaya
Kumbaya my lord, Kumbaya
Kumbaya my lord, Kumbaya
O Lord Kumbaya

One can dream. You will never take that away.

something like that.

porigromus 05-30-2013 07:22 PM

Quote:

Originally Posted by maverixdamighty (Post 976423)
yes no variance would be classic, but removal of variance completely would lead to 100-200 ppl sitting on top of trakanon's spawn fighting for the first hit on him to gain agro and the loot from the mob. that is not classic. again if anyone wants to post a screenshot of this happening on live when kunark was the top content please feel free to prove me wrong.

You can only work to make the game as classic as possible. It's unreasonable to compare people's behaviour as something nonclassic developers can control. You can make the sandbox and invite people to play in it but can't control their behaviour.

pharmakos 05-30-2013 07:36 PM

Quote:

Originally Posted by Enslaved (Post 975406)
Quote:

Originally Posted by pharmakos (Post 975400)
removing variance means 250man poopsocking fte-fests and guilds locking timers down to off-peak hours in order to combat that.

six of one or a half dozen of the other imo, they both stink

Oh hey welcome to the debate. You may want to read the OTHER THOUSAND FUCKING POSTS FIRST.

Repops.

i have been keeping up with this ridiculously huge thread to the best of my ability. unfortunately, i actually like to spend time playing the game and therefore can't keep up with every single post. there's been 12 full pages of new posts just since i made that comment 9 hours ago.

here's my favorite post from this thread, though:

Quote:

Originally Posted by nilbog (Post 967293)
Zerg guilds, on both servers, I wish you would drop some numbers or create rules or rotations with other guilds. It's ridiculous that it reaches the point that management is blamed for what happens in game.

so much energy going into this thread. so much time that could have been spent tracking. ;)

or even spent, like i spend my time, finding new servers that aren't cancerously huge at the top end...

Kagatob 05-30-2013 08:35 PM

This thread is still going? Morons, get rid of FTE and variance at once, actually enforce PNP during raids (leapfrogging among a plethora of other things that go on in P99 weren't allowed in classic), disallow raid forces of alt armies to be camped at raid spawns. That's the correct first step in the right direction.

This has been debated to death and the GM's/Devs agree that it's the way to go, the issue is implementation. Get over yourselves thinking you know what's going on.

webrunner5 05-30-2013 08:45 PM

Quote:

Originally Posted by Enslaved (Post 975424)
Correction: ONLY ROGEAN has ever said that he is against the removal of Variance. Which would argue for the removal of Rogean.

Because he *WAS* the lead developer on P99 (and has done basically nothing but delay development for the past several years) is no reason for us to subscribe to his COMPLETELY IDIOTIC and UTTERLY FAVORITIST wishes for Variance, when Nilbog and the ENTIRE LEGITIMATE RAID COMMUNITY OF P99 is against it.

Oh come on. This IS Nilbog's sandbox. If Nilbog was big time in favor of getting rid of Variance it would be gone. Your statement is just silly as far as I am concerned.

enr4ged 05-31-2013 04:13 AM

Quote:

Originally Posted by maverixdamighty (Post 975914)
variance is crap, but your proposal to just remove it completely also leads to a crap raid scene that actually will require much less skill to get end game mobs.

kunark was not designed to have this many capped characters with epics, dragon haste, vp gear, etc etc etc, PERIOD.

And EverQuest was not designed to let people have multiple free accounts which are not paid for, and did not allow account trading. So you can't use that argument to defend your point when it's not even a legitimate classic scenario that allows you to get to that point.

The truth is if accounts were limited in someway by one account per IP per period to emulate a more classic scenario, and account trading was not promoted with accounts that were traded being banned then this server would not be in the current state. These are the root of the problem which makes the stupid perma camp fest happen today.

Toodles 05-31-2013 04:45 AM

Quote:

Originally Posted by skipdog (Post 976013)
..... I'd rather have the server staff choose to do what they think is best for the server. At least it's clear that the people complaining, simply don't want to compete and simply want the chance at free loot without the work.

I get that it's super easy to just say "it's Classic" and not have to argue points or admit that you don't want competition and honestly I don't have anything I can say to get around this loophole.

The problem is that letting the staff make such blanketed decisions affects everybody - which is salt in the wound when the only reason it's done, is to appease(or have appeased) the large and whiny top end guilds.

When the staff took out spell book staring, they weren't getting whispers in their ear from over zealous guild leaders.

raff01 05-31-2013 06:09 AM

Yup enforce PnP indeed is the only and simple solution and it was in place during classic.
Back in the days, the behavior of TMO would have led to disbanding the guild on many occasions.
Just like certain players who entirely screw a whole zone because they are powerleveling friends or people who perma camp certain spots.
PnP was basically a rule that stated that you shouldn't play like a dickhead and you could get banned for being a dickhead.

maverixdamighty 05-31-2013 07:00 AM

Quote:

Originally Posted by enr4ged (Post 977112)
And EverQuest was not designed to let people have multiple free accounts which are not paid for, and did not allow account trading. So you can't use that argument to defend your point when it's not even a legitimate classic scenario that allows you to get to that point.

The truth is if accounts were limited in someway by one account per IP per period to emulate a more classic scenario, and account trading was not promoted with accounts that were traded being banned then this server would not be in the current state. These are the root of the problem which makes the stupid perma camp fest happen today.

you could still have up to what 8 chars on the same account? people just put their chars on other accounts here because it's an option...

edit: also as far as account trading I had multiple people give me their account on live. It wasn't nearly as big a factor as it is here, but it was an option.

Sadre Spinegnawer 05-31-2013 07:11 AM

I haven't checked in on this mess I apparently started, but has anyone at least posted a picture of some boobs past few pages? I'll check back later. Someone better have. Jesus. I gotta read this crap now.


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