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Vega 05-19-2013 05:38 PM

Modifications to Duxa's UI
 
Hey everyone,

I switched to this UI a few weeks ago for the first time, and really like it for the most part. I can see why so many use it. There were a couple things I wasn't super keen on, so I did a couple simple modifications. This thread is really just to throw them out there and see if anyone else is interested. I can send the files in response to PMs, or put something up in the technical discussion if enough are interested. It's really just two small modifications:

1) The experience bar. Previously the experience bar had the large and small bars to it, giving you about 5x5x5 or 125 ticks per level. This gives you a resolution of greater than 0.8% (since you can also see increases of say half a tick). The newer one does not have a decimal place (I'd read that it was actually impossible to add in a decimal), and just a single bar to it. You can easily add back in the smaller bar, but then that doesn't have the smaller tick marks on it.

http://i.imgur.com/VwXsusD.jpg

My solution was to simply to add back in the old XP bar into the new player window. I did have to re-include the old image file in the new directory, but didn't do any modifications to it. I also only did it for the player window, although it could be easily added into the inventory window aswell.

http://i.imgur.com/b2EEkxL.jpg

2) The group window. Perhaps I'm getting old and just can't see anymore, but I had problems seeing the small follow/invite and decline/disband buttons in the new group window. I sometimes couldn't tell when someone had sent me an invite to group, or if I was the leader and could invite others, since the boxes were so small.

http://i.imgur.com/xJ0ulY6.jpg
Ungrouped / Invited / Disband pressed

My solution to this one was to increase the button sizes, and then add back in the same text that was there previously. These buttons are a little kludgy, since I didn't want to have to adjust the image file (for instance, there's no text highlight like before when you mouse hover). I just used pieces that were already there to try and get it to work. I thought it turned out okay.

http://i.imgur.com/nfWrs9o.jpg
Ungrouped / Invited / Disband pressed


Again, these aren't any big programming achievements. They were pretty easy to do with notepad++ and a little bit of tinkering. However, I'm just putting this out there for anyone who doesn't want to mess with the code and wants similar adjustments.

Note: These might also be usable for Vert's UI (since they're very similar) but I haven't tested.

Nestea 05-19-2013 05:57 PM

pretty cool imo and nice work! I really like what you have done with the party window.

mak10z 05-19-2013 06:13 PM

Put it up for download, I'd be interested in using it :)

Leddy 05-19-2013 10:39 PM

Definitely put this up to download please, the group thing along is worth it, can't ever see when people randomly invite me.

Triangle 05-19-2013 10:52 PM

This is great. I'd like to download this as well.

How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.

maximum 05-19-2013 10:56 PM

I'll use it.

Gadwen 05-20-2013 08:43 AM

Quote:

Originally Posted by Triangle (Post 963333)
How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.

Agree, the buff bar could use a revamp.

Vega 05-20-2013 09:19 AM

Quote:

Originally Posted by Triangle (Post 963333)
How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.

Hmm, interesting. I looked at it a little (and see what you mean) but the nature of it is a little painful. It's attempting to look right justified, with several objects on top of each other. But most objects are still defined by the origin (left upper corner). So the correct thing to do would be allow the window to be re-sized. However, shrinking it causes the stuff on the right side to go out of view first.

Let me think about the problem, worst case I can throw up one statically sized smaller. The issue there ofcourse is buff names can all be different lengths, for instance bard buffs are rather long in name. So they probably set the static size so large so there wouldn't be any clipping even for the longest buff names.

Droog007 05-20-2013 12:42 PM

I use DuxaVert, but I hate the buffbar ... so I just use the default for that element. It's perfectly adequate with the alt+mouseover function to see buff names / duration.

skeletoria 05-20-2013 04:11 PM

Quote:

Originally Posted by Triangle (Post 963333)
This is great. I'd like to download this as well.

How about making the buff bar less wide. I have to keep it on the left side of my screen and somewhat off the screen because otherwise it takes up so much room and i end up clicking on area that I think is clickable but is actually the buff bar.

Omg.yes please..this is the only annoying aspect of the UI.

Thanks for fixing the exp bar! I like seeing short term progress :p Please share! I want to use this.


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