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-   -   armor class broken? (/forums/showthread.php?t=111198)

pharmakos 06-06-2013 11:54 PM

armor class broken?
 
I always hear people talking about how AC code is broken on this server. I'm just not sure exactly in what way its broken. Can anyone elaborate?

Rooj 06-07-2013 12:05 AM

I've been told AGI isn't as good on P99 as it was on Live, too. /shrug Possibly just nonsense.

Beaniron 06-07-2013 02:56 AM

AFAIK it is working as intended, but each class has different levels of mitigation (a hidden value that determines how much melee damage actually gets through on a successful attack), meaning that even if a Wizard can somehow match the armor class of a Warrior, the Warrior is still going to take significantly less damage on average because of a higher mitigation value. They shrug off a bigger percentage of total damage than other classes, regardless of their armor class or avoidance skills.

What AC does is lowers the average range of damage that you're going to take on a successful hit. If for example an enemy hits you for a range of 8-64 damage, the more AC you have, the less likely it is that you will be hit for the full damage when an attack gets through. Less AC means you're going to get hit for the full 64 or relative values more often because your AC isn't reliably defending against it.

Also, come Velious Monks take a HUGE hit to their overall mitigation. They'll still be able to dodge and avoid attacks like normal, but when they get hit, they will get hit HARD.

Gustoo 06-07-2013 03:32 AM

Is the monk mitigation change an actual change made to the hidden value of monk damage avoidance capability that came into play on velious release? Or just something funky that is going to happen on emu?

Beaniron 06-07-2013 03:42 AM

Quote:

Originally Posted by Gustoo (Post 986278)
Is the monk mitigation change an actual change made to the hidden value of monk damage avoidance capability that came into play on velious release? Or just something funky that is going to happen on emu?

It was an actual change.

enr4ged 06-07-2013 04:08 AM

Quote:

Originally Posted by Gustoo (Post 986278)
Is the monk mitigation change an actual change made to the hidden value of monk damage avoidance capability that came into play on velious release? Or just something funky that is going to happen on emu?

It actually didn't happen until SoL / PoP era.

Spacebar 06-07-2013 05:58 AM

Could somebody find some definitive poof of when the monk ac nerf went into effect? I've seen this argument of when the nerf happened on about 20 different threads (or more) and I haven't seen anybody provide anything to show when it went into effect. In Velious? After Velious? Tomorrow?

Swish 06-07-2013 06:15 AM

Speaking of forum hearsay, there was (not sure if it still exists) an issue where your true AC isn't the number you see on your stats... if I could find that thread I'd dig it out, probably 2 years old.

Based on that, you could argue its broken.

Aaron 06-07-2013 08:21 AM

I've been looking at this topic lately too. Check out these links:

AC vs HP

Guide for Frustrated Warriors

Player AC

heartbrand 06-07-2013 08:56 AM

AC does not seem to be as effective here as it was on live


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