Project 1999

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-   -   what is Cazic Thule like on project 1999? (/forums/showthread.php?t=112306)

HitMePat 06-17-2013 09:12 PM

what is Cazic Thule like on project 1999?
 
Hey guys. I just rolled a bard 2 days ago on p1999 after a 7-8 year hiatus. I'm real excited to get back into EQ and re visit some of my old favorite grind spots and such. Which brings me to my question: is the temple of CT a level 25-35ish kinda zone like it originally was? Or does it have the upgraded high level mobs like EQ live has? I can remember if that update came before or after Ruins of Kunark. And that was always my favorite zone.

Ele 06-17-2013 09:24 PM

original cazic thule zone, rubicite no long drops though.

HitMePat 06-17-2013 09:29 PM

Well I guess I'm only about 20% disappointed then. Do groups form there spontaneously at all or is it always empty?

The Situation 06-17-2013 09:29 PM

Always empty.

Trazic 06-17-2013 09:43 PM

I grouped there once but it is definitely a BYOG situation.

boudicca 06-18-2013 04:02 AM

From what people type on the forum, the typical pug can't handle the purported weird warping and healing through walls. So as Trazic says, BYOG.

Brandonian10 06-18-2013 05:15 AM

It's empty for the most part. Went in there with a shammy friend for the totemic helm quest.. never saw anyone else while we were there, but the zone itself is in its original form and quite tough to handle.

I think groups do occasionally go in though... I remember getting a couple random invites to come to CT when i was leveling in that range. It would probably be easier to just form your own group.

Mappo Runt 06-18-2013 08:43 AM

I have done the gators in the well area at 28-32 in a group and it was nice XP, but you do need a solid group for most areas.

TarukShmaruk 06-18-2013 09:04 AM

Part of the problem with CT is that tons of mobs are clerics and we don't have the NPC mana nerf yet.

So they hit like warriors, nuke like wizard mobs of their level, and then spam heal themselves with greater healing for about 5 minutes.

It's highly obnoxious. And the greenie cleric mobs will heal through walls too.

Khaleesi 06-18-2013 11:03 AM

Quote:

Originally Posted by TarukShmaruk (Post 998365)
Part of the problem with CT is that tons of mobs are clerics and we don't have the NPC mana nerf yet.

So they hit like warriors, nuke like wizard mobs of their level, and then spam heal themselves with greater healing for about 5 minutes.

It's highly obnoxious. And the greenie cleric mobs will heal through walls too.

Wasn't there a guide floating around with attached maps, indicating where to camp, pull and what to avoid?

I remember the issue of through wall healing and mention of how to avoid it somewhat.


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