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NPC Melee tweaked
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According to my substantial logs and tests I'm getting hit 158% of the time now and mobs are stealing coin from me each time they hit. I have all my logs etc but I'm too angry to send them so I'll send a DDoS attack instead lulz.
j/k, can't wait to try out this tweak, Aeolwind. Thanks for all your hard work! |
hehe just got back to sol a to get some logs for you and thats when the lag started, ill try and get some for ya tonight
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LBs and Blues are hitting more correctly, I want to test the green's some more though. Going to get as much logging as I can. I must have had really bad luck this morning when server came up because I was legitimately getting my ass kicked by lvl 25-30 single goblin's in sol a. Other than that things seem a lot better.
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melee still kicks my wizard's ass as it should so it is still working here :P
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I logged on for lunch break and soloed a gaz shamen in Uguk right by Lguk zone line, agroed and gaz knight after sham died and killed knight with 25% hp left.
Both Dark blue to me, so yeah its better. P.S. no bards are not over powered, both fights last a long time and I am constantly playing regen song and slow to keep my health up, and I have GPT for small rune. still saw a few strings of Max hits but much much better then it was. |
Was pretty obvious. I could see that the mob was missing me more often. I asked my group member if he noticed anything and he said no. This was b4 I knew that a change had took place.
Seems to be ok, I'll have to experiment to get a feel for it. |
So far I like what I am seeing for the melee changes. I can almost solo effectively at low levels with plenty of bandages. Well, provided bind wounds works, gotta buy some bandages and play some more. I am seeing around a 10% miss rate, or so it feels so far. Haven't done much parsing, but it feels better. Killed about a dozen mobs so far and I wasn't ready to log off in disgust.
Haynar |
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