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Visual 06-26-2013 08:23 AM

Retaining levels upon deleveling
 
People used to do this on live. Was fun to do for Naggy/Vox alts. Essentially could have a level 60s skill levels at 52 (and lower) if you chose to delevel said char.

I hear that is not how it works here. Would be nice to fix this since it is classic and it adds more opportunities to experiment and have fun.

Anyone who can provide evidence of this (if necessary, seeing as it is common knowledge), please feel free to do so.

Vega 06-26-2013 09:17 AM

Yeah, wasn't this a huge exploit on live for PvP? My guess is they won't change it here because of that.

kaev 06-26-2013 09:29 AM

Pretty sure that by this point in the timeline they had long since patched it so that skills could not be more than two(?) levels higher than your current level cap, here they limit to current level cap. And yes I remember the drama about people delevelling 20+ levels to grief newbs on red servers.

Visual 06-26-2013 11:06 AM

Quote:

Originally Posted by kaev (Post 1007993)
Pretty sure that by this point in the timeline they had long since patched it so that skills could not be more than two(?) levels higher than your current level cap, here they limit to current level cap. And yes I remember the drama about people delevelling 20+ levels to grief newbs on red servers.

That wasn't until like luclin. Moot point if the focus of this project is to keep it classic

TarukShmaruk 06-27-2013 12:23 PM

Quote:

Originally Posted by Vega (Post 1007985)
Yeah, wasn't this a huge exploit on live for PvP? My guess is they won't change it here because of that.

Yes it was, because it made that level 20 pk ranger hit you every single time because he had the skills of a level 50+

Actually I started the whole newbie pking wave on RZ with some friends - we made ogres (larriee, curllie, and mhoe) and leveled up to around 10 and then deleveled to 6 with a dark wood bow and went to town on Neriak. This caught on in Kelethin with some other friends of mine and just took off from there. We were just goofing off and didn't take it that seriously but it became a huge griefing problem as people literally did nothing but this.

kenzar 06-27-2013 01:28 PM

Quote:

Originally Posted by TarukShmaruk (Post 1009752)
Yes it was, because it made that level 20 pk ranger hit you every single time because he had the skills of a level 50+

Actually I started the whole newbie pking wave on RZ with some friends - we made ogres (larriee, curllie, and mhoe) and leveled up to around 10 and then deleveled to 6 with a dark wood bow and went to town on Neriak. This caught on in Kelethin with some other friends of mine and just took off from there. We were just goofing off and didn't take it that seriously but it became a huge griefing problem as people literally did nothing but this.

Don't remember my newb pk rogue Brolley on RZ? I took him from 38 to 10 way before kunark was even a thought. My domain extended from Crushbone to Unrest. Ah memories of backstabbing a lvl 7 for 160.

nilbog 06-28-2013 01:19 PM

Velious patch changed this.

Quote:

May 08, 2001.

De-Leveling: Characters that lose levels will only retain the combat skills of a character two levels higher. This means that if a character of level 10 somehow loses 5 levels, that character will only have skills that would be available to a 7th level character. This change will apply to all servers (it has to, code-wise). So the two level buffer is there to make certain that people that lose levels during normal gameplay will be minimally affected (hopefully not affected at all), while those that purposefully lose levels with the intent of causing other players grief will find themselves at no great advantage.

big league chew 06-28-2013 02:55 PM

yes please fix this before velious unfixes!!!

Visual 07-05-2013 03:47 PM

Quote:

Originally Posted by nilbog (Post 1011096)
Velious patch changed this.

and in the spirit of keeping it classic ...

enr4ged 07-05-2013 06:46 PM

Quote:

Originally Posted by Visual (Post 1018654)
and in the spirit of keeping it classic ...

Remove variance!

Oh wait...


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