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Splorf22 06-28-2013 03:06 PM

Ridiculous Critical Resist Rate for Necromancer Lulls
 
I have been trying out a necro and aside from the fact that I have yet to get a single group invite over 3 levels I've been doing ok. However, I have noticed that Rest the Dead has an insanely high critical resist rate compared to what I am used to on an Enchanter. Unfortunately this is not easy to parse from logs but I would guess about 75% of resists are critical. Basically I've gotten to the point where any time I get a critical resist I automatically FD. If I had to guess, I would bet that necromancer lull is charisma dependent and probably should not be.

Infamous 06-30-2013 12:37 PM

Not a bug. Confirm working as intended. Necros are not chanters , period.

Not grtting grps for your mage, now your necro? Working as intended also

SamwiseRed 06-30-2013 12:41 PM

the following statement is based off my experience only, no evidence to support claims

i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom. on here lull is crazy hard resisted. just saying. my memory could be shot i dunno.

Infamous 06-30-2013 12:48 PM

Just saying, cant compare a chanter with 200+ cha to a necro who rarely has more than 100.

kaev 07-01-2013 08:58 AM

Quote:

Originally Posted by SamwiseRed (Post 1012974)
the following statement is based off my experience only, no evidence to support claims

i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom. on here lull is crazy hard resisted. just saying. my memory could be shot i dunno.

I'm curious whether you were using Lull-line heavily pre-Velious on live. What you say matches my experience with Lull-line crit fails on live (rare) vs p99 (way more often than "rare"), _BUT_, I used Lull-line very little pre-PoP so for all I know it really was this crappy during classic era.

Nirgon 07-01-2013 11:56 AM

Go try on eqmac pal

nilbog 07-01-2013 02:50 PM

Quote:

Originally Posted by Splorf22 (Post 1011257)
I have been trying out a necro and aside from the fact that I have yet to get a single group invite over 3 levels I've been doing ok. However, I have noticed that Rest the Dead has an insanely high critical resist rate compared to what I am used to on an Enchanter. Unfortunately this is not easy to parse from logs but I would guess about 75% of resists are critical. Basically I've gotten to the point where any time I get a critical resist I automatically FD. If I had to guess, I would bet that necromancer lull is charisma dependent and probably should not be.

I will look into seeing if necromancers are affected differently than other folks, but fails should be common.

Quote:

Originally Posted by SamwiseRed (Post 1012974)
i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom.

Past 2002, it worked, sure. Before that, it did not.

Quote:

Originally Posted by Nirgon (Post 1014033)
Go try on eqmac pal

eqmac is Planes of Power era and should have no aggro for their lull/pacify spells.


Here is a thread with older debate and various links.
http://www.project1999.org/forums/sh...5&postcount=17

xCry0x 07-01-2013 04:01 PM

Quote:

Originally Posted by Infamous (Post 1012983)
Just saying, cant compare a chanter with 200+ cha to a necro who rarely has more than 100.

The question/issue is the spell line for necro should not be based off a CHA modifier, similar to their charm spell.

Necro's generally have gear with massive amounts of -CHA so having spells need CHA wouldn't make sense.

That said. I was always terrified to Lull on cleric because that shit resisted constantly. Even now, calming my way around seb is a gut check on every cast although it is exponentially better now than it was at lower levels.

Nirgon 07-01-2013 04:06 PM

Well then, another reason I hate EQ post Velious. Good to know.

kaev 07-01-2013 06:05 PM

Quote:

Originally Posted by nilbog (Post 1014261)
...

Here is a thread with older debate and various links.
http://www.project1999.org/forums/sh...5&postcount=17

Heh, read that thread & links. No wonder I don't recall using Lull-line with my Paladin in the classic days on live, probably supressing bad memories of trains from hell and wiped xp groups.


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