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-   -   Spells: Cancel magic aggro (/forums/showthread.php?t=113495)

kaos057 06-29-2013 01:59 PM

Cancel magic aggro
 
Cancel magic should not build up aggro. Currently if I pull with it, it takes a bit for my pet to get aggro off me. On live my pet took aggro instantly.

SamwiseRed 06-29-2013 02:13 PM

pets dont take agro like they did on live today (no idea how it was in classic, didnt play pet class.) if you send a pet to attack a mob and sit, you'll notice the mob will come charging you when the pet first engages mob. it takes a round or 2 of hits for the mob to stay on pet and let you sit so ofc cancel magic gonna make it even worse.

SamwiseRed 06-29-2013 02:23 PM

btw when you report bugs you typically post evidence to support your claim.

kaos057 06-29-2013 07:48 PM

evidence? what do you want me to do? get fraps and make a video?

kaos057 06-29-2013 07:49 PM

And its not about pet taking aggro. There should be no aggro to start with. The cancel magic line of spells are not supposed to generate aggro at all. Same with malosini line of spells (other than malo and mala).

kaos057 06-29-2013 07:56 PM

Idk if this counts as proof of how it was in classic but:
http://www.magecompendium.com/pet-behavior-library.html


The primary determinant of the Hate Value of an attack is the potential damage that attack could have normally done. Thus Hate ignores both resists and criticals. All attacks with the same weapon or spell generate the same amount of Hate regardless of how much damage they actually dealt, even if they miss or are fully resisted. Spells that do not do damage have a Hate value assigned to them. Some, like Tash and Slow spells, have a high Hate values. Others, like Cancel Magic or Malosini, have a low Hate value. Healing and buffing an NPC's enemies also generates Hate.

SamwiseRed 06-29-2013 09:23 PM

Quote:

Originally Posted by kaos057 (Post 1012507)
And its not about pet taking aggro. There should be no aggro to start with. The cancel magic line of spells are not supposed to generate aggro at all. Same with malosini line of spells (other than malo and mala).

dispels have always caused agro, if they didnt you could dispel a mob completely while it just stood there like a moran then pull. it was used for pulling because it is low agro but because it caused zero (wouldnt be able to pull if it didnt agro mob which would defeat the purpose)

SamwiseRed 06-29-2013 09:24 PM

Quote:

Originally Posted by kaos057 (Post 1012511)
Idk if this counts as proof of how it was in classic but:
http://www.magecompendium.com/pet-behavior-library.html


blah blah blah Others, like Cancel Magic or Malosini, have a low Hate value. Healing and buffing an NPC's enemies also generates Hate.


not none :)

kaos057 06-29-2013 09:38 PM

Ok well obviously I know it creates enough to pull a mob. But if you pull a mob with it, anyone else pc or pet could easily take aggro by doing anything at all. Even swinging and missing would steal aggro. On this server I can cast darkness and my pet takes aggro pretty fast. Using cancel magic it takes my pet quite a while to take aggro from me. Cancel magic could also pull light blue mobs on live and other light blue mobs would not socially aggro. On here it doesn't work like that at all.

kaos057 06-29-2013 09:43 PM

http://everquest.allakhazam.com/db/r....html?spell=48

Quote:

hateamount 0
So I was right ;)


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