Project 1999

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-   -   Game Mechanics: Charmed npcs do too much damage (/forums/showthread.php?t=113665)

koros 07-01-2013 01:46 AM

Charmed npcs do too much damage
 
This one is hard to prove, however I have a midlevel enchanter here and on eqmac. My 28 enchanter here just destroys Mistmoore, whereas, my enchanter on eqmac also destroys everything, but his pet does not do nearly as much dps. NPCs hit for max on other npcs WAY too often here, and backstab in particular seems to be an issue.

No real way to verify this other than suggesting the devs make enchanters on eqmac. No patch notes ever spoke about a general npc ac/atk change, so I have to imagine it's classic.

pharmakos 07-01-2013 01:50 AM

wouldn't be that hard to prove really. charm the same NPC on both servers, have them fight the same NPCs, keep logs, and parse them afterwards.

adam9242 07-01-2013 03:09 AM

melee damage in general on p99 seems a bit higher than it was on live, mostly I think, due to the distribution of hits with too many being in the upper half of the damage range

dali_lb 07-01-2013 09:07 AM

Like Adam9242 says, if there is an issue it gotta be because NPC's hit a tad better on EMU servers.

It was first much later in game that they added a diminishing dps on charmed pets, because somewhere between Luclin and PoP, NPC's began to be designed around that you would always have a slower in group to slow them between 50 and 80% so they were redicolous OP'ed dps when charmed and hasted.

Just be glad that it works so well here :)

heartbrand 07-01-2013 10:19 AM

Charm nerf is a month or so into gates of discord because of how crazy mob dps got and how it was being used to trivialize content

Aeolwind 07-01-2013 10:35 AM

Quote:

Originally Posted by heartbrand (Post 1013947)
Charm nerf is a month or so into gates of discord because of how crazy mob dps got and how it was being used to trivialize content

Charming a quad flurry 1100 hitting trash mob was overpowered?! Lies and slander.

Back on topic, AC values are what might be an oddity. We have the formula for determining Min-max range, and the values in between, what I don't remember us having was the actual AC values for mobs, or how to calculate it.

Nirgon 07-01-2013 11:56 AM

Post logs here vs logs there.

And by logs I mean like 100 fights of each server.

Probably want to make some text files and link them in here rather than [/quote] blocks :P.

But I do totally agree, seeing a dual wielding froglok quadding for spam 120s in Seb feels classic in absolutely no way.

cyryllis 07-01-2013 03:12 PM

hmm charmed mobs for me seem to be doing classic dps- played enchanter all though EQs early years and I never noticed them being stronger in any significant way here (other than the fact that caster pets are WAY stronger here, due to non-classic spell casting AI)

Like others have said, mobs in general may just be hitting for slightly more- so obviously if you charm a mob hitting for slightly more than on eqmac, and send it against a mob with the same hp value, it will die faster here.

This issue will be difficult to address without an enormous amount of data mining, and some seriously deep research into the subject.

Nirgon 07-01-2013 04:00 PM

Charm lasting too long on npcs close in level to the caster can be proven at the same time as running damage parses. Shouldn't take more than 4 nights of parsing and solid EverQuest play.

Furthermore, charming mobs in fear and hate is WAY too reliable even for necros and druids.

Splorf22 07-01-2013 06:10 PM

I would be very curious to see AC logs in general from EQ mac, preferably from a low level player who is not subject to the various AC caps that Verant implemented because they suck at itemization. My gut feeling is that AC is not implemented properly here. I did some AC tests and my enchanter mitigated within like 20% of my warrior. The big difference is that the enchanter got hit way more. 1000AC vs 650AC.

The charm data from EQMac is worthless though IIRC. AFAIK Charm was revamped (and actually made stronger!) in PoP and then eventually charmed pet damage was nerfed because it was getting out of hand.

Realistically I think it's impossible to say much concrete about classic durations unless someone has logs. Nirgon says charm is too good in the planes, yet it's easily possible to dig up posts of people doing just that. My personal opinion (based mostly off of Xornn's Enchanter Guide) is that charm is probably weaker here than live. It would be interesting to try and measure channeling skill though.


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