Project 1999

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-   -   NPC Spawn Issue: Quillmane cycle changed or broken (/forums/showthread.php?t=115035)

enr4ged 07-14-2013 08:40 PM

Quillmane cycle changed or broken
 
Was trying to spawn Quillmane due to the usual cycle today but it's completely different now... was something changed? It seems that the triggers are not spawning like they were before.

Also some of the elephant calfs are spawning underground.

Lostprophets 07-15-2013 01:37 PM

Aye, can confirm this needs to be looked at.

That giant summoned hammer looking thing is back floating there where the PH/Trigger should be, Static spawns of PH/Triggers aren't popping in the same spot every 28/whatever seconds. (I understand they pop and roam instantly, but they aren't spawning in the same spot, lol)

Also can confirm PH/Trigger spawning underground sometimes. I see an elephant calf come up on track, leads me to a hill by KFC, says straight ahead up the hill, go up the hill, says calf is behind me, i turn around and it says it's ahead of me and then it pops out of the hill??

lecompte 07-15-2013 01:43 PM

Quote:

Originally Posted by Lostprophets (Post 1029092)
Aye, can confirm this needs to be looked at.

That giant summoned hammer looking thing is back floating there where the PH/Trigger should be, Static spawns of PH/Triggers aren't popping in the same spot every 28/whatever seconds. (I understand they pop and roam instantly, but they aren't spawning in the same spot, lol)

Also can confirm PH/Trigger spawning underground sometimes. I see an elephant calf come up on track, leads me to a hill by KFC, says straight ahead up the hill, go up the hill, says calf is behind me, i turn around and it says it's ahead of me and then it pops out of the hill??

The lioness, in my experience, would come out of the mountain side often too.

nilbog 07-15-2013 03:15 PM

One of the placeholders was always spawning in the same location. I was looking into it at the time and determined that was error which I failed to post in the changelog while testing.

I just confirmed they both do spawn, and path. All that changed with the patch was ensuring random spawn location of the placeholders.

This whole script needs to be redone; it will be at some point.

Ele 07-15-2013 04:02 PM

Quote:

Originally Posted by nilbog (Post 1029341)
One of the placeholders was always spawning in the same location. I was looking into it at the time and determined that was error which I failed to post in the changelog while testing.

I just confirmed they both do spawn, and path. All that changed with the patch was ensuring random spawn location of the placeholders.

This whole script needs to be redone; it will be at some point.

http://i.imgur.com/yACcyHU.gif

xCry0x 07-15-2013 04:08 PM

Soo guess I will keep DA'ing off cliffs since this is going to make the cloak a pain to farm =P

Thulack 07-15-2013 05:03 PM

So your saying that the calf that should spawn where we placed the floating hammer yesterday is now a random spawn? Now might be the time to take the work and use the actual Live mechanics for spawning quillmane then screwing with the fake way here. Between this and the track nerf cloaks should be going for 15k now.

Stinkum 07-15-2013 05:28 PM

Quote:

Originally Posted by nilbog
One of the placeholders was always spawning in the same location. I was looking into it at the time and determined that was error which I failed to post in the changelog while testing.

Shit just got real.

lecompte 07-15-2013 05:31 PM

Quote:

Originally Posted by xCry0x (Post 1029452)
Soo guess I will keep DA'ing off cliffs since this is going to make the cloak a pain to farm =P

Ya, cause ranger track just shows and sorts the 20 closest mobs, it doesn't matter that I can track a large area. I wish it would track the whole area, sort those, then provide the top twenty after truncation.

Num1RecommendedByDentists 07-15-2013 05:43 PM

RIP golden calf
2011-2013


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