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Are there any tools to simulate/gauge DPS?
I know the topic is as old as dirt, but there is so much misinformation out there on old-school message boards when it comes to offhand delay/damage and how it all adds up.
The one story (apparently wrong): offhand delay doesn't matter. Some take it further and suggest that offhand delay is on its own timer and weapon delay has nothing to do with it. The other "official" story: offhand delay works just like primary delay, except with offhand delay it does a Dual Wield check first and, on success, will swing. I'm adopting the latter story as the truth, but I'm still grappling with a decision. Currently my primary is Burning Rapier, 7/20. My offhand is Gloomwater Harpoon, 9/31 (both dmg bonus 3). For every argument I see that suggests I should always put the fastest weapon in my primary (which makes sense to me), I see others suggesting that rogues always want to leverage higher-damage weps in primary for the backstab. I know it's "pretty" to have bigger numbers on the backstabs but I'm not interested in wow'ing anybody. I just want to make sure I'm being the most efficient DPS contributor I can be given what I have. And this long rant said, all I really want to do is find out if there's some kind of known, proven, acceptable tool outside of EQ that predicts DPS based on a given configuration? |
Take someone that can dual wield and put a lightstone in your primary. Watch yourself melee things with only your secondary, then stick your tongue out at the idiots that think your secondary attack speed depends on your primary's delay.
Edit: yes, there are calculators for dps, but I can't seem to find them now... |
I was always told to put the highest damage weapon in your off hand slot. It doesn't get the same damage bonus as the one in your primary.
/shrug |
Google GamParse. It's an EQ log parser that will tell you your dps. You just need to /log on and point GamParse to your log file (in the Log folder of your EQ install).
Be mindful that GamParse is currently configured for current live EQ. It won't parse if you do less than 10,000 damage or something like that, which obviously you won't be doing on P99. So make sure you go into the options and tweak some of the settings, especially that one, or your fights won't parse. |
I always heard that your offhand only swings when your main hand does. It's probably wrong, though.
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Offhand depending on primary delay is one of them, too. While I hate misinformation, I do find it an endearing quality of the game. It's like my hick relatives that believe a dog licking a wound promotes healing, despite the dog having just licked its own ass. |
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i couldnt get game parse to work for P99. search the server chat forum for "parser" and look for a post i started. in that post, are some links to some good parsers to use on P99. Yaulp is super easy and works well.
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I've gotten GamParse to work for the most part and it's pretty brilliant, I love the on-screen overlays of DPS breakdowns. The only part I haven't quite worked out is the "send to EQ" feature which sends summaries to your clipboard (and then to EQ if you paste). It seems the damage totals are rounded to thousands, so one test fight in Mistmoore results in:
/say A glyphed familiar in 52s, 0k @9dps --- Purist 0k @6dps (61.83%) --- Kasann 0k @3dps (33.82%) --- Kebbon 0k @5dps (4.36%) Kinda helpful, but the "0k" is somewhat annoying and I haven't found an option/threshold for that piece specifically. The overlays and summaries themselves have the exact damage totals, so that's cool. |
I use this DPM EQ Calculator.
http://hem.passagen.se/grawn/EQDPMCalculator/ Not sure how acurate it is .. But seems ok to me. Give your feed back. Houba |
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