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Suggestions
As a leveling player and a veteran of emu PVP a few things standout to me.
1.) There are tremendous benefits to being higher level during PVP, it makes griefing lower level players very easy. I've only died once as a result of a red con player attacking me, but I could see where it would make a lot of new players quite the game. An easy example is a high level mage with earth pet. The root proc on a 124 MR rogue if the mage is a red con was chain casting and sticking through nukes and melee damage. I can only imagine a poorly geared player trying to get into the 50+ range would be very frustrated coming across a player that can chain root them in place and kill them. 2.) Being higher level basically ignores gear and allows most spells to land for full duration/damage. If this isn't a freebie for casters/hybrids to grief leveling players than I'm not sure what other purpose it serves. I could care less at this point I'm level 51 and I'll be avoiding any encounters with red con casters that I can untill I'm 60, but most new players will not be that savvy, so consider tweaking the level system spell check for resists in PVP. my 2 cents. |
by the way, full damage still happens at 60
i get like a 30% partial against fire nukes 1 out of 5 casts with 150 fire resist |
Reduce the pvp range. 52-60 is brutal and not pvp feasible for the 52 at all. Lvl 59 and 60 casters 1 shot you its just silly. Fun for the 59 60 ofc but painful and deters the drive to exp and progress.
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Fine but you have to make more zones free for all then. KC, EJ would be 2 examples. |
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I get pet rooted every fight with a mage multiple times. The other day a cleric rooted me first cast also. I have been rooted by druids multiple times as well. The mage pet root is the worst but the others are just as bad. With my MR and level a root should have a .0001% chance to land on me. |
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Its the 5% regardless that makes 999 mr pointless. Im glad nilbog is investigating pvp bug thread now tho, great things and +population on the horizon. |
4 level static pvp range.
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Just cant do it. Out of range healers would be a huge issue. They are a pain enough now. |
Majority of large battles are NOT 60v60. Its various levels 55-60 w majority 60 vs each other. I dont think its that big of a deal.
not saying 4 level range is the best range I just dont think the shortened in range threat of oor healing is an issue. A cleric needs elixer to really be efficient and druid shamans need superior. If anything it would encourage a wider range of pvp atendees since those out of range of the 60s can fill a roll and not be cannon fodder. |
The real issue is the earth pet, and spell modifiers for higher levels to land on lower levels, not the PVP range.
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