Project 1999

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Knuckle 07-22-2013 11:30 PM

Suggestions
 
As a leveling player and a veteran of emu PVP a few things standout to me.

1.) There are tremendous benefits to being higher level during PVP, it makes griefing lower level players very easy. I've only died once as a result of a red con player attacking me, but I could see where it would make a lot of new players quite the game.

An easy example is a high level mage with earth pet. The root proc on a 124 MR rogue if the mage is a red con was chain casting and sticking through nukes and melee damage. I can only imagine a poorly geared player trying to get into the 50+ range would be very frustrated coming across a player that can chain root them in place and kill them.

2.) Being higher level basically ignores gear and allows most spells to land for full duration/damage. If this isn't a freebie for casters/hybrids to grief leveling players than I'm not sure what other purpose it serves. I could care less at this point I'm level 51 and I'll be avoiding any encounters with red con casters that I can untill I'm 60, but most new players will not be that savvy, so consider tweaking the level system spell check for resists in PVP.

my 2 cents.

Colgate 07-23-2013 12:09 AM

by the way, full damage still happens at 60

i get like a 30% partial against fire nukes 1 out of 5 casts with 150 fire resist

p-niner 07-23-2013 01:15 PM

Reduce the pvp range. 52-60 is brutal and not pvp feasible for the 52 at all. Lvl 59 and 60 casters 1 shot you its just silly. Fun for the 59 60 ofc but painful and deters the drive to exp and progress.

Elderan 07-23-2013 02:18 PM

Quote:

Originally Posted by p-niner (Post 1040371)
Reduce the pvp range. 52-60 is brutal and not pvp feasible for the 52 at all. Lvl 59 and 60 casters 1 shot you its just silly. Fun for the 59 60 ofc but painful and deters the drive to exp and progress.


Fine but you have to make more zones free for all then.

KC, EJ would be 2 examples.

Elderan 07-23-2013 02:22 PM

Quote:

Originally Posted by Knuckle (Post 1039631)
As a leveling player and a veteran of emu PVP a few things standout to me.

1.) There are tremendous benefits to being higher level during PVP, it makes griefing lower level players very easy. I've only died once as a result of a red con player attacking me, but I could see where it would make a lot of new players quite the game.

An easy example is a high level mage with earth pet. The root proc on a 124 MR rogue if the mage is a red con was chain casting and sticking through nukes and melee damage. I can only imagine a poorly geared player trying to get into the 50+ range would be very frustrated coming across a player that can chain root them in place and kill them.

2.) Being higher level basically ignores gear and allows most spells to land for full duration/damage. If this isn't a freebie for casters/hybrids to grief leveling players than I'm not sure what other purpose it serves. I could care less at this point I'm level 51 and I'll be avoiding any encounters with red con casters that I can untill I'm 60, but most new players will not be that savvy, so consider tweaking the level system spell check for resists in PVP.

my 2 cents.

Level 60 rogue best gear you can have. I run around with 155 MR unbuffed.

I get pet rooted every fight with a mage multiple times. The other day a cleric rooted me first cast also. I have been rooted by druids multiple times as well.

The mage pet root is the worst but the others are just as bad. With my MR and level a root should have a .0001% chance to land on me.

p-niner 07-24-2013 01:24 PM

Quote:

Originally Posted by Elderan (Post 1040466)
Level 60 rogue best gear you can have. I run around with 155 MR unbuffed.

I get pet rooted every fight with a mage multiple times. The other day a cleric rooted me first cast also. I have been rooted by druids multiple times as well.

The mage pet root is the worst but the others are just as bad. With my MR and level a root should have a .0001% chance to land on me.

Reminds me of checkraise maintank getting rooted by sektors cleric and dying.

Its the 5% regardless that makes 999 mr pointless. Im glad nilbog is investigating pvp bug thread now tho, great things and +population on the horizon.

Nirgon 07-24-2013 01:45 PM

4 level static pvp range.

Elderan 07-24-2013 03:00 PM

Quote:

Originally Posted by Nirgon (Post 1041909)
4 level static pvp range.


Just cant do it. Out of range healers would be a huge issue. They are a pain enough now.

p-niner 07-24-2013 03:37 PM

Majority of large battles are NOT 60v60. Its various levels 55-60 w majority 60 vs each other. I dont think its that big of a deal.

not saying 4 level range is the best range I just dont think the shortened in range threat of oor healing is an issue.

A cleric needs elixer to really be efficient and druid shamans need superior.

If anything it would encourage a wider range of pvp atendees since those out of range of the 60s can fill a roll and not be cannon fodder.

Knuckle 08-22-2013 11:18 PM

The real issue is the earth pet, and spell modifiers for higher levels to land on lower levels, not the PVP range.


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