Project 1999

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-   -   Game Mechanics: Fleeing SoWed(?) Snared Mobs (/forums/showthread.php?t=115991)

quido 07-23-2013 12:17 PM

Fleeing SoWed(?) Snared Mobs
 
It appears that a some snared mobs don't flee as intended. I think this has to do with SoW possibly, though snares should overwrite the SoW. In my experience this only happened on mobs that were sowed before I started killing them.

http://www.youtube.com/watch?v=ku00ZctMc04

Once he hits low health he starts to teleport around. It's like he's still running at SoW speeds but the animation shows a fleeing and snared (stationary) mob. Sometimes the mobs teleport to such a serious degree that I lose them and can't even find them until they regenerate enough to come back for me.

Nirgon 07-23-2013 01:15 PM

Yeah snare should remove sow from mobs (and iirc they shouldn't try to sow themselves till it fades). No idea what's going on here though.

Kender 07-23-2013 07:09 PM

this also happens with blind mobs, and those that are rooted when they hit flee hp range, and root wears off before they die


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