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-   -   Simple solution to RMT. (/forums/showthread.php?t=116220)

Iron Dragon 07-25-2013 03:24 PM

Simple solution to RMT.
 
If you'd like a simple solution for RMT, implement a shared bank and then put a cap on how much platinum, gold, silver and copper a character can carry. A cap of say, 10,000 coins of each type would limit every account to 80,000 (Assuming there's 8 character slots) platinum, give or take.

There's nothing in the game that costs more than 10,000 platinum from an NPC vendor, no quests that ask for 10,000 platinum, so anything more than that is unnecessary and promotes farming, duping and RMT.

#1 You'd see less perma-camping of high-priced drops, because the price would drastically lower, and even if you could sell one, there's a limit to how many coins your account can carry, so there's less reason to go camp it again just to sell it.

#2 RMTs would be SOL. There'd be no need to run out and buy platinum, because the maximum price for traded items would be 10,000 platinum, which most people could accrue naturally.

#3 You could still have duping for the lazy and dishonest, but it would be for personal use rather than to sell, and the inccidents of duping would probably be become very rare. It wouldn't be worth duplicating an item for a measely 10,000 platinum, especially when your account can only hold 80,000.

*shrugs* Might be hard to implement, depending on the codes, but I feel like it's a decent solution to a real problem.

Scavrefamn 07-25-2013 03:28 PM

How about just ban all of them?

Buyers and sellers alike.

Kope 07-25-2013 03:28 PM

Wouldn't transactions just happen at a bank location then?

citizen1080 07-25-2013 03:28 PM

Sorry to shit in your cereal sir...but no.

Accounts are free to make you know, so everyone would just have 100 mule accounts...which leads to logging multiple toons to pay for one items..which leads to scams...which leads to....oh wait. Higher demand for brokering service!


Please impliment this!

SwordNboard 07-25-2013 03:28 PM

The USD to plat value would just adapt...

Rhuma7 07-25-2013 03:29 PM

Value is relative to demand.

You're an idiot to think that capping coins somehow makes platinum worth less, it makes it worth more per coin.


100k plat = $2.00
10k plat = ?

fastboy21 07-25-2013 03:30 PM

You can't beat RMT out of an MMO, especially EQ.

EQ couldn't have been designed to be more RMT friendly if the original devs had been trying.

Switzglock 07-25-2013 03:30 PM

Weird idea
 
I kind of like the basic idea here...

But all it would do is highly promote trading.

Ill trade you a AoN for either something uber, or 5 fungi tunics.

It would eliminate a plat based economy, which could result in people willing to give up items not useful for less "value".

Maybe 100k should be the max tho, how much do you need to max out a tradeskill??


It would be a lot easier to snuff out RMT's if you can follow the items and not the plat.... And yes, anyone can farm 10k plat in a few days at level 60, so it would make plat utterly worthless

Rhuma7 07-25-2013 03:30 PM

Quote:

Originally Posted by fastboy21 (Post 1044135)
You can't beat RMT out of an MMO, especially EQ.

EQ couldn't have been designed to be more RMT friendly if the original devs had been trying.

Firiona Vie :P

Raavak 07-25-2013 03:31 PM

Look at what an artificial ceiling does to a supply-demand curve. I'm not sure that is desirable either.


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