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Poeskas 07-12-2010 08:10 PM

Corpse Spam
 
Is anyone else tired of corpse spam? I am! Has any consideration been given to making corpses poof after a certain time period??

PhelanKA 07-12-2010 08:13 PM

Quote:

Originally Posted by Poeskas (Post 95133)
Is anyone else tired of corpse spam? I am! Has any consideration been given to making corpses poof after a certain time period??

"/hidecorpse all" is your friend. Use it ;)

Poeskas 07-12-2010 08:14 PM

Yeah, and I do. But why? Get a rez imo

PhelanKA 07-12-2010 08:17 PM

Quote:

Originally Posted by Poeskas (Post 95136)
Yeah, and I do. But why? Get a rez imo

Right. Because there's a long line of clerics waiting to rez all of those idiots, right?

Poeskas 07-12-2010 08:21 PM

That's their problem. They should have to deal with it like we did back in the day imo. And, unfortunately, the spam is everyone else's inconvenience

toddfx 07-12-2010 08:22 PM

Quote:

Originally Posted by Poeskas (Post 95136)
Yeah, and I do. But why? Get a rez imo

It's a game they like to play

frefaln 07-12-2010 08:23 PM

Quote:

Originally Posted by PhelanKA (Post 95139)
Right. Because there's a long line of clerics waiting to rez all of those idiots, right?

Do you see the logical fallacy here? You're conceding that there's not a long line of clerics waiting to rezz people, so it begs the question of why people leave a half-dozen corpses lying around if odds are against them getting rezzed anyway.

It really does get kind of silly when you go into Mistmoore and the entrance ramp is barely visible. Or you go into Freeport and people get creative with corpse art and it lasts a week. Or GMs sit in the EC tunnel and see "Fatcock******'s corpse" and don't do anything about it.

Poeskas 07-12-2010 08:26 PM

I agree whole-heartedly, frefaln. This custom rule was, as i understand, originally implemented when the server's population was small and there weren't many clerics around. The server's current population is close to the way it was during classic era. Imo it's high-time we retracted this rule and made it so that corpses disappear at the rate they should..

nilbog 07-12-2010 08:34 PM

Quote:

Originally Posted by Poeskas (Post 95133)
Is anyone else tired of corpse spam? I am! Has any consideration been given to making corpses poof after a certain time period??

One of the priority concerns for source development is accurate corpse and res timers as per classic. Not my area of expertise, but I don't think its easy. We need these fixed for Plane of Sky onward.

Quote:

Originally Posted by frefaln (Post 95144)
Or GMs sit in the EC tunnel and see "Fatcock******'s corpse" and don't do anything about it.

Obviously you've reported this? Or just wanted to troll GMs in here? You are not helping this thread.
Quote:

Originally Posted by Poeskas (Post 95145)
This custom rule was, as i understand, originally implemented when the server's population was small and there weren't many clerics around. The server's current population is close to the way it was during classic era. Imo it's high-time we retracted this rule and made it so that corpses disappear at the rate they should..

There is no custom rule that is being used. It's just a non-functional corpse timer mechanic. If I misunderstood what this meant, please link me what you're talking about.

oldhead 07-12-2010 08:35 PM

Quote:

Originally Posted by Poeskas (Post 95133)
Is anyone else tired of corpse spam? I am! Has any consideration been given to making corpses poof after a certain time period??

of all the complaints this wins the prize.


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