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guineapig 07-14-2010 12:35 PM

the Gates of Discord controversy
 
I was reading this wiki article during lunch:

http://en.wikipedia.org/wiki/Gates_of_Discord

I just found it a bit funny that much of crying involved the guilds not being able to complete raids (because they were tuned for the level 70 cap prematurely).

Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion.

So yeah, just had to share my opinion on this.
I can see people bitching about all the technical glitchy shit but to complain to the company that the exclusively raid content was too hard made me laugh. (I was not in a top raid guild when Gates was released in case anyone is wondering.)

Anyone else want to share their thoughts?

Yoite 07-14-2010 12:42 PM

Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.

i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s

girth 07-14-2010 12:45 PM

Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.

Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.

Lucrio40 07-14-2010 12:46 PM

The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.

Then they even shrunk her boobs in OoW.

guineapig 07-14-2010 12:49 PM

Quote:

Originally Posted by Yoite (Post 96556)
Gates and OoW should have been 1 expansion. I feel like they release gates 1st as a separate expac just to milk money b/c they are hookers like that.

Yeah this about sounds right.

Quote:

Originally Posted by Yoite (Post 96556)
i never even went to any of the GoD zones, i didnt even buy that expansion, just waited for OoW. But all i heard were terrible things about it. went from PoP mobs that did 500s of dmg to trash mobs that were quading for 1000s

I had guildies that were frequenting those zones but they weren't traditional groups to be sure. One popular spot I recall was some arena where there was a named or two that spawned quite frequently. It was usually necros, chanters and wizards that would ping pong the mobs in the arena or some crazy thing like that. I know tanks were a nono there. I just remember people getting very rich in that area soon after the expansion was launched.

I know I was usually scared to death any time I had to go meet up with people in any of those zones. If nothing else the exapnsion had a hefty fear factor.

There were a couple other spots that I remember being popular camps but I spent so little time in that expansion before I quit, plus all the zone and mob names were ridiculous.

guineapig 07-14-2010 12:51 PM

Quote:

Originally Posted by Lucrio40 (Post 96560)
The thing I hated most about GoD was the box art...It made turn from a pretty elf chick to looking like a post op tranny.

Then they even shrunk her boobs in OoW.

The hair on the dark elf bothered me even more:

http://upload.wikimedia.org/wikipedi...d_Coverart.png

And where's the cleric in that group?

guineapig 07-14-2010 12:57 PM

Quote:

Originally Posted by girth (Post 96559)
Considering that only 1 guild still to this day ever beat that expansion before the one after it was released, I'd say they had reason to bitch about it.

Valid point.

But nobody killed the Sleeper during Velious
Nobody finished Sky during classic.
I'm pretty sure nobody finished Time before LoY (could be wrong about this).

Just a personal preference here but I for one enjoy the mystique that "unbeatable content" brings to a game.

Quote:

Originally Posted by girth (Post 96559)
Uqua alone was tougher than anything EQ had ever come out with it up to that point and that wasn't even very far into the expansion. You needed tons of people for GoD raids, you needed them extremely decked out in at least PoTime gear, and you needed to actually pay attention on raids and have skilled players or you were done. I still remember that Ikkinz raid(I think) where you had to have certain arch types or classes get the kill shots. Man it was great when it was cleric.

Sounds pretty badass!



Now I read about how EQ has the exact opposite problem. All content is beaten within a few weeks of the expansion going live. I could be wrong about this as I'm just reading about it but that's what it sounds like.

Tronjer 07-14-2010 12:58 PM

Quote:

Originally Posted by guineapig (Post 96551)
Now granted, maybe the very first Gates raids should have been doable by Planes geared level 65's. But hell, didn't both Velious and Luclin come out with content that was very near impossible for most people until the following expansion came out? In fact even classic had content that was tuned for a level cap that didn't exist yet (Plane of Sky anyone???). I don't see a problem with having the end game of an expansion near impossible till the next expansion.

The problem occured if your guild was on par with current content, farmed everything to death and got nothing left to do anymore. GoD was great expansion once it got fixed, but in the earlier state not only Uqua was messed up but also Tacvi, the endzone.

Progression from Kunark over Westwing/Kael --> ST --> Ntov --> SSR --> VT was easy doable in comparison.

Akame 07-14-2010 12:58 PM

GoD really separated the wheat from the chaff when it came out. My guild wasn't geared enough to be raiding in there, but just grouping in there was hard enough, after a few weeks people just stopped going into the zones and what was left was the brave few.

I actually enjoyed the release of GoD for that purpose, the other people around me were just as precise and crazy as I was, all the rest had run away.

But by the time we got geared up and into the raid content the level cap was raised to 70 and most of the other raiding guilds had quit or collapsed.

Teeroyoyort 07-14-2010 01:02 PM

GoD was nerfed time and time again. The original GoD was more intense. I'm not sure how they would have linked those 2 expansions together. I'm pretty sure they were all made separately. But I won't deny that the content wasn't exactly trivial at 65.


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