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-   -   Game Mechanics: PVP plugging/ /q'ing with new rules (/forums/showthread.php?t=124117)

Nizzarr 10-08-2013 03:36 PM

PVP plugging/ /q'ing with new rules
 
When you plug in pvp, you create a ghost on the other side of the zone.

That ghost is invulnerable.

With the new pvp change that makes it so you dont dissapear within 30 sec, that ghost WILL NOT dissapear until you zone yourself. It will be invulnerable casting spells or meleeing you.

This is very problematic.

Also melee characters that /q on casters are impossible to deal with, melees do not miss any rounds and port on top of people, even bard speed people.

Alecta 10-08-2013 03:47 PM

They are still disappearing after 3 minutes, correct?

Will look at 1) LD players attacks against players and 2) a timer for the zoning protection so they dont remain invulnerable.

Smedy 10-08-2013 04:57 PM

Can confirm, checkraise did more work LD then he would ever do in game, bastard stuck to me like xantille on box 1.0

quido 10-08-2013 05:02 PM

It would also be worth looking into how LD players move.

One time in DL I was on my bard attacking a warrior and he /quit and then proceeded to chase me all over the zone for 3 minutes, keeping up with Selo's with drum. He was right on my ass the whole time and almost killed me.

Colgate 10-08-2013 05:06 PM

best pvp strategy is to go mass warriors and just immediately /q

Silikten 10-11-2013 01:44 AM

Can confirm, Jizzar immediately /q'd when fighting me (bard) when I caught him in the middle of Frontier Mountains. Nearly killed me. I couldn't even cast 1 song before he warped onto me and chain kick stunned me ><.

Oh, yeah, this was after he reported this...weird nihilum expoiting, right?

big mouth chew 10-11-2013 10:29 AM

aint nothin new besides the people doin it
 
http://i1227.photobucket.com/albums/...ps1417fab7.png

http://i1227.photobucket.com/albums/...ps60ed1d82.png

Alecta 10-12-2013 04:32 AM

Is there any easy way to reproduce popping out the other end DA?

Whenever I end a zoning process, I don't show up on the other side.

Nizzarr 10-12-2013 01:06 PM

it happens often, not sure what triggers it beside plugging.

you gotta zone 30 sec-3 minutes after the guy plugged, im guessing its when they plugged in the zone process that dictate if a ghost may or may not appear to future zoners.

Alecta 10-31-2013 10:17 PM

I have fixed (hopefully):

* the invulnerable LD players - if they attack you, you can hit them back
* the special attacks (kick, bash, etc)
* tweaked the LD melee damage output

I cannot reproduce the issue where people say LD players who are mezzed poof before their 3 minutes is up. If anyone has experienced this, what spell are you using? (I tried with Rapture and GoK).

I will look at the pathing, but pathing in general on my dev box is messed up (and it's an area of code I am very unfamiliar with) so I cant promise anything.


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