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Wrathis 10-21-2013 10:35 PM

New to P1999; Class Help
 
Hello All,

I just started playing yesterday and I've managed to talk my cousins into coming along for the ride. I personally started playing on the Live servers mid Luclin so anything before that is all new for me. I believe my partners will be rolling shaman/necro. So...

On live I was a SK and I loved it for the most part. I want to be an Iksar if I go this route but they are stuck in chain I believe and since we have no idea when Velious is coming I think i'll be gimped, + the slower xp gain is a bummer too.

I am considering a monk but I've never played one myself. So I'm trying to decide how exactly the class plays, if they are dime a dozen, and are they viable later on other than just being FD pullers.

My goal is to build some trio synergy but to also be able to do some things on my own or with a random group if there is a time it's just me online.

Thanks!

Glasken 10-21-2013 10:53 PM

Three classes that work well alone or in a group:
Shaman, Monk, Enchanter

If you want a trio that will wreck anything in your range:
Mage, Necro, Enchanter

Or

Enchanter, Enchanter, Cleric


On the SK vs Monk argument:

DPS Stacks, Tanks do not.

Estu 10-21-2013 10:55 PM

Monk's a solid choice, a lot of people play them but that's because they're very powerful. They're useful in groups, raids, and are OK solo. SK is good too - they are tankier but much worse at DPS, and less useful in raids. I wouldn't freak out about the EXP penalty, just enjoy the game.

Kergan 10-22-2013 10:31 AM

It depends how intent you are on min/maxing. Necro/Shaman will pair with anything really as you have many strategies open with those 2 in your group. As a war/sk/monk/pal you could tank with shaman slow and let the necro DPS and shaman heal/dps. As an ench you have both tash and malo to keep a charm pet up easily, plus all 3 classes have mana regen abilities for efficiency. Crown control will help you take harder camps as all three classes can root and ench/necro can both mez in some form.

A mage would add a 3rd pet into the mix and in a group you wont lose exp to a pet. A wizard gives you ports (which is a huge quality of life thing pre Luclin) and lends itself to a root/dot/nuke style of play in that group. A cleric would let you necro/shaman pet tank mobs with slow and let the shaman focus on dps/backup heals. A druid would be secondary heals, ports and could either nuke or root/dot. Snare is helpful too with that style.

About the only classes I don't see really lining up with those are rangers and bards, but you can always stick to outdoor zones and fear kite as both ranger and bards can snare.

I guess my point is if they are set on those two classes you can literally pick anything you want. You have every play style available with those two base classes - tank and spank, root/dot, fear kite, etc. One of those styles will fit in with every other class.

Personally I'd go monk, druid or enchanter, if the shaman has to focus on healing the group will lack DPS unless you're playing a class that can DPS well. The monk will do excellent dps and isn't super gear dependent like a sk or warrior would be. Enchanter should really cut down on any healing at all.

If you go monk, suck up the exp penalty and roll iksar...

Lisset 10-22-2013 10:40 AM

Quote:

Originally Posted by Kergan (Post 1156250)
As an ench you have both tash and malo to keep a charm pet up easily, plus all 3 classes have mana regen abilities for efficiency.

I played an enchanter to 65 on live. WTF is malo? Do you mean slow? Those are the Deeds line but we don't have anything called malo.

And not every chanter likes charm pets because it can get pretty dicey at times. Personally, I never found the risk to be worth the reward because we can get better composed groups easily anyway.

justin2090 10-22-2013 10:51 AM

I wouldn't start a melee for the first character. They're pretty gear dependent and a monk gets the AC minus when carrying to much weight. No weight = no loot pp or items that sell for pp. Spellcaster would be better for a first character imo.

Champion_Standing 10-22-2013 11:12 AM

Quote:

Originally Posted by Lisset (Post 1156266)
I played an enchanter to 65 on live. WTF is malo? Do you mean slow? Those are the Deeds line but we don't have anything called malo.

And not every chanter likes charm pets because it can get pretty dicey at times. Personally, I never found the risk to be worth the reward because we can get better composed groups easily anyway.

I think he is talking about having a shaman with the chanter, malo is shammy resist debuff.

And charmed pets kick ass, and with 200+ cha can hold pretty damn well. Rune + stun should stop you from taking any damage from pet breaks, after all if you can't manage 1 angry mob you probably shouldn't be playing a CC class.

Kergan 10-22-2013 11:44 AM

Quote:

Originally Posted by Champion_Standing (Post 1156332)
I think he is talking about having a shaman with the chanter, malo is shammy resist debuff.

And charmed pets kick ass, and with 200+ cha can hold pretty damn well. Rune + stun should stop you from taking any damage from pet breaks, after all if you can't manage 1 angry mob you probably shouldn't be playing a CC class.

Yep, exactly. Since shaman/necro was predetermined adding an ench would get double magic debuffs (malo line and tash line).

As an ench if you aren't using charm you're doing it wrong.

Wrathis 10-22-2013 12:18 PM

Thanks for all the advice guys. I started an Iksar SK its going pretty slow right now which I expected going solo. How well will a shaman/sk or shaman/sk/necro be able to combat groups or named mobs?

I guess the same can be asked for a monk as well since im only level 3 I can easy switch. Is monk play style similar to warrior in that you just taunt and bash a lot but with kicks and the other monk abilities?

Like mentioned above i'm concerned with being able to loot with my monk and being able to gear him out. Also, if I went that route do monks just got H2H now a days or is there some lower level items worth scouting for?

Sorry for all the questions, going back in time is taking some effort to adjust!

Aerar 10-22-2013 12:26 PM

the single greatest thing about EQ was this discussion. The reason this discussion exists IS BECAUSE ALL THE CLASSES ARE GREAT.

What makes a class work for you is the time you put into it to learn it and gear it.

Pick what feels right, dont worry about anything else, by level 24 or in some cases 34 you will be loving whatever choice you made.

Just gut out the tough lvls


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