| Ecguy |
11-05-2013 05:28 PM |
Quote:
Their game isn't numbers, its mobilization. Period. While it does help to have a bunch of geared alts to camp out near spawns, the bottom line is if you don't have the organization to get those numbers onto the mob, you aren't going to get it. This not only encourages competition but also discourages people from poopsocking.
Let's use Trak as an example. The other day fe/ib got a Trak engage with just a few people in the zone. You guys were able to get your raid force in and down trak in about ~2minutes. This took skill, organization, mobilization, and was a good kill. These are the kinds of things we want to encourage here, not planting 50 people at trak spawn and having me turn you all into boats.
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The tactics are different, but it's still about numbers. Characters are at various locations logged out. People have armies of alts in an effort to get a raid kill.
Let's talk big picture raiding on p99. The problem is lack of content due to artificial population distribution of raid level characters. Guilds are encouraged by the system to place as many characters on as many relevant targets as possible (logged out/in whatever).
Numbers + organization + dedication or something like that is the model for success here. If you don't have enough people willing to get on at that 4am call, you're out of luck. A small, highly skilled and organized force can't statistically compete in a sustained manner.
I think it would be awesome if a guild could raid boss encounters without having a ton of alts. Is that achieved by some type of instance like feature? Not sure, but to pre-empt the howls of, "that's not classic": neither is the population structure of p99. That unique feature requires a unique solution, if the server is interested in an increased population level.
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