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-   -   First to Engage: Exploiting the mechanic? (/forums/showthread.php?t=127113)

pasi 11-07-2013 03:27 PM

Quote:

Originally Posted by Brut (Post 1176478)
Oh, coo. Was wondering if he'd be dropping it early Velious or if that was added later.

Huge sadface tho knowing some retarded knobends will permapoopsock & delete all keys to cockblock half Velious content.

As a fellow SK, run up to Yelinak. Maze = right, left, forward, back. Aggro a bunch of shit on the way then click the portal behind Yelinak. This will port you to the Wakening Land zone-in. Proceed to go right and then left into Ziggy's room. Patiently await as the entirety of Skyshrine comes to protect Dear Ziggy.

Alternatively, there's the bridge above the CS/fountain room where you can jump/levvie down. Alternatively, there's the fake floor on the right side of the fork past the FehDhar ascent that drops you to near the Dragon Tooth Choker guy.

You may eat a suspension, but Ziggy will be safe and sound.

JayN 11-07-2013 03:50 PM

Quote:

Originally Posted by Treats (Post 1176230)
Want to fix the P99 Raiding Scene?

Ramp up difficulty to Classic levels where it should be

Permanent Bans for Players and Guilds that perform deliberate zone disruptions

The End

Most people in this thread should be thankful of the current high end mechanics of the server.

Without them they wouldn't even have a remote chance at killing ANYTHING.

This is very true lol

Arteker 11-07-2013 04:44 PM

Quote:

Originally Posted by pasi (Post 1176357)
You guys have killed 41% hasted DW'n Hoshkar - you've already killed a stronger version of Zlexak which is one of the harder NToV dragons. Not to mention you did so while under duress of trains.



I posted the math on the matter before, but AoW boils down to one thing - can you keep up a defensive warrior for a single round of his melee? If you can keep up a tank, it doesn't matter how hard the NPC is perceived - a 2-2.5 second CHeal rot ensures that they will never get to deal more than 1 round of damage before the tank is fully healed.

AoW has a DB of 254 and a DI of 45. He also flurries.

Max hit with defensive = 254 + 10*45 = 704.
Bash/Kick damage is more or less the DB.

Max round = 704*8 + 254*2 = 5632 + 508 = 6140.

A few things with this. 1) It's possible to take a Riposte. 2) It's very rare for an NPC to connect every hit. 3) Even with high ATK, the odds of distribution of 8 consecutive Max DI are very low. 4) He's not always gonna flurry 4 extra attacks and a kick/bash.

Top end Kunark warriors are 5500 HP. With sidegrades to drop a lot of AC for HP, you can reach 5625 or so in just Kunark gear. Velious raid buffs (PoTG + Divine Strength + Focus of Spirit) add about 300 HP. Unlike other expansions, Velious 60 spells are incredibly common.

So, assuming absolutely no gear upgrades, you're looking at a 5925 HP warrior. Now, to even get to AoW, you'll be killing Vindi and Statue. You'll likely end up with a Vindi/Statue BP or Vindi Boots unless you are incredibly unlucky (common drops). If you aren't a retarded guild, your main targets will be Zland/Kland/Sont/LtK/Yelinak.

I don't think it's unreasonable to expect there to be 6k+ HP warriors within 24 hours of Velious launch. This is enough HP to realistically tank AoW for the duration defensive.

Now, I always get the DPS argument - our DPS don't have primal. So fucking what. DPS gains can more than be made up for by more players. Wu's Fists (assuming they don't get nerfed) are better than most monk weaponry. Ragebringer/RSS works great. Kael has a ton of great DPS pets.

How about the cleric mana argument? Well, if you ever raided Velious, you'll know that cleric gear didn't mean dick until the Luclin patch that nerfed mod rods. Velious is a buncha clerics starring at a wall, eating mod rods, counting to 3, and clicking a button.

The only 2 things that should prevent AoW from dying within 24 hours are 1) The Zone crashing. 2) A small guild blowing the spawn while everyone else is out getting ST keys.

or giant charming working

Alarti0001 11-07-2013 04:46 PM

Quote:

Originally Posted by Arteker (Post 1176580)
or giant charming working

I didn't want to mention this and I hope its not in game at release... It may be classic... but its dumb !

pasi 11-07-2013 05:26 PM

NPC aggro is different here, so Giant tanking won't be possible.

First and foremost, NPCs will not hold aggro over players in melee range.
Second, charm NPC gives threat to their charmer.

Both of these make Giants not able to tank!

However, this mechanic does make it so casters don't really have to worry about aggro. I'm pretty bad at explaining this (I've tried to a couple times to pals), but here goes:

Say you have a warrior, an enchanter with a pet, a cleric, and a wizard.

You engage a mob, lets say Vorash since he keeps the tank stunned a good deal of the fight. Let's say our warrior is literally permanently stunned in melee range.

The charmed pet is whacking the fuck out of Vorash, the cleric is dropping CHeals left and right, and the wizard is dropping his load into Vorash too, but the warrior with 1 threat is still tanking. Why is this? Well, the pet is actually the one holding aggro here - Vorash just won't pick another target until a PC passes the pet in hate. But, since Vorash will not attack the pet with a PC in melee range, the warrior is effectively tanking despite having 1 threat. (This is how Liia and I do Vorash, btw!)

You can use this to your advantage to slow/debuff mobs without worrying about dying or moving the mob.

contemptor 11-07-2013 06:16 PM

Quote:

Originally Posted by uygi (Post 1176426)
It would be really nice to think that with every damn target in Velious up at once, the server's raiding population would be split up enough to mitigate some of this. But yeah... you're probably right. I'd expect BDA, Taken, FE, IB, TMO and Divinity to ALL be at their highest raid attendance in server history that night.

But then again... just imagine if we could all come together and the server first AoW kill was a big huge group effort. That would be one fuck of a CCH.

Can't see it happening, but would be fun.

Tanthallas 11-07-2013 09:07 PM

Quote:

Originally Posted by pasi (Post 1176357)
You guys have killed 41% hasted DW'n Hoshkar - you've already killed a stronger version of Zlexak which is one of the harder NToV dragons. Not to mention you did so while under duress of trains.

This is the single most retarded argument I have heard in regards to velious. The only reason that other guilds have not killed hoshkar is because of training; when VP was on rotation, IB had killed Hoshkar consistently with fewer people.

Hoshkar - or any 32k mob which you can just melt down with over 30 people - is not a standard in any way for velious content.

Arteker 11-07-2013 09:28 PM

Quote:

Originally Posted by Tanthallas (Post 1176896)
This is the single most retarded argument I have heard in regards to velious. The only reason that other guilds have not killed hoshkar is because of training; when VP was on rotation, IB had killed Hoshkar consistently with fewer people.

Hoshkar - or any 32k mob which you can just melt down with over 30 people - is not a standard in any way for velious content.

spam jboots

Alarti0001 11-07-2013 10:28 PM

Quote:

Originally Posted by Tanthallas (Post 1176896)
This is the single most retarded argument I have heard in regards to velious. The only reason that other guilds have not killed hoshkar is because of training; when VP was on rotation, IB had killed Hoshkar consistently with fewer people.

Hoshkar - or any 32k mob which you can just melt down with over 30 people - is not a standard in any way for velious content.

TMO has killed Hoshkar with less than IB confirmed. Also, under train pressure :))))

Jingleson 11-07-2013 10:30 PM

I heard TMO lost a dragon to another guild tonight. EC chat exploded earlier.


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