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-   -   First to Engage: Exploiting the mechanic? (/forums/showthread.php?t=127113)

Tenlaar 11-05-2013 12:39 PM

It does have to do with PvP, in that their mentality is not about fighting mobs and enjoying the game with friends - in their minds they are engaged in a constant PvP battle with everybody else on the server at all times. They play to compete against players and the server would be better off if they were on red.

Hawala 11-05-2013 12:40 PM

Quote:

Originally Posted by Tenlaar (Post 1173182)
It does have to do with PvP, in that their mentality is not about fighting mobs and enjoying the game with friends - in their minds they are engaged in a constant PvP battle with everybody else on the server at all times. They play to compete against players and the server would be better off if they were on red.

There really is no better way for justice to be served without staff dedicated to watching raid targets full time.

Wotsirb401 11-05-2013 12:41 PM

I dont think the OP would work beacuse the variance of range on each mob differs soo much! Who is to say that The A team , who is very good at what they do cant take on Trak with 10-12 players or whatever the case may be.. You can't set a limit on numbers when people are fully loaded with Idols, 5 charge Soulfires, Reapers etc. People will try anything so long as you are not kiting VS and other mobs around the zone

Zapatos 11-05-2013 01:04 PM

"Q: What about a raid mob being indefinitely kited or occupied?
A: It is now against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of bringing it to your raid camp. You either bring it to your raid, die, or zone out. Obvious stall-kiting of a raid mob, especially in situations to prevent engagement by another guild, will result in disciplinary actions against the kiter's account, and possibly their raid/guild leadership."

It's still in the server raid rules, in Rogeans words, the ultimate authority of the server. The 15 on spawn rule is still there too.

Needs to be changed there if you wanna prevent threads like this cause people are gonna get confused when there are different versions of the rules everywhere!

khanable 11-05-2013 01:09 PM

Quote:

Originally Posted by Zapatos (Post 1173229)
"Q: What about a raid mob being indefinitely kited or occupied?
A: It is now against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of bringing it to your raid camp. You either bring it to your raid, die, or zone out. Obvious stall-kiting of a raid mob, especially in situations to prevent engagement by another guild, will result in disciplinary actions against the kiter's account, and possibly their raid/guild leadership."

It's still in the server raid rules, in Rogeans words, the ultimate authority of the server. The 15 on spawn rule is still there too.

Needs to be changed there if you wanna prevent threads like this cause people are gonna get confused when there are different versions of the rules everywhere!

We do need someone to write up the current rule set and send it off to the staff for approval and get it stickied.

Lots of outdated/new rules that have come over the past year+.

Hawala 11-05-2013 01:14 PM

Quote:

Originally Posted by khanable (Post 1173240)
We do need someone to write up the current rule set and send it off to the staff for approval and get it stickied.

Lots of outdated/new rules that have come over the past year+.

I don't disagree, but I also don't think the enforcement of many rules has been a top priority lately.

Origin 11-05-2013 01:27 PM

Quote:

Originally Posted by Wotsirb401 (Post 1173185)
I dont think the OP would work beacuse the variance of range on each mob differs soo much! Who is to say that The A team , who is very good at what they do cant take on Trak with 10-12 players or whatever the case may be.. You can't set a limit on numbers when people are fully loaded with Idols, 5 charge Soulfires, Reapers etc. People will try anything so long as you are not kiting VS and other mobs around the zone

Here's my proposal for each mob and for the number of necessary people:

Lord Nagafen 6
Lady Vox 6
Dracoliche 6
Innoruuk 12
Cazic Thule 12
Venril Sathir 12
Faydedar 12
Severilous 12
Talendor 12
Gorenaire 12
Trakanon 12
Silverwing 18
Hoshkar 18
Druushk 18
Nexona 18
Phara Dar 18
Xygoz 18

Stop the stalling and kiting.

Freakish 11-05-2013 01:33 PM

I'm fairly certain my 52 monk, a bard and a bp cleric could kill vox. It would just take forever.

Cecily 11-05-2013 01:37 PM

Quote:

Originally Posted by Origin (Post 1173281)
Here's my proposal for each mob and for the number of necessary people:

Lord Nagafen 6
Lady Vox 6
Dracoliche 6
Innoruuk 12
Cazic Thule 12
Venril Sathir 12
Faydedar 12
Severilous 12
Talendor 12
Gorenaire 12
Trakanon 12
Silverwing 18
Hoshkar 18
Druushk 18
Nexona 18
Phara Dar 18
Xygoz 18

Stop the stalling and kiting.

You know what would be really cool guys?

Tycko 11-05-2013 01:44 PM

Quote:

Originally Posted by Zapatos (Post 1173229)
"Q: What about a raid mob being indefinitely kited or occupied?
A: It is now against server policy to indefinitely kite, or otherwise keep occupied, a raid mob without intention of bringing it to your raid camp. You either bring it to your raid, die, or zone out. Obvious stall-kiting of a raid mob, especially in situations to prevent engagement by another guild, will result in disciplinary actions against the kiter's account, and possibly their raid/guild leadership."
It's still in the server raid rules, in Rogeans words, the ultimate authority of the server. The 15 on spawn rule is still there too.

Needs to be changed there if you wanna prevent threads like this cause people are gonna get confused when there are different versions of the rules everywhere!

This is exactly what happened:

The tank engages on spawn.
-No kiting
-The mob is in camp
-Raid force comes to you

There is nothing against this rule preventing a tank and healer from initiating a raid encounter, and applying some minimum number of players before the tank and healer can engage is impossible to enforce.

I agree DA stalling is silly, but it has been proven to be accepted as ok by GM's since all high end raid guilds use it.


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