Project 1999

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-   -   What if Variance was gone or changed? (/forums/showthread.php?t=128976)

Llodd 11-22-2013 07:37 AM

Quote:

Originally Posted by khanable (Post 1195791)
Or just leave variance alone (maybe remove extended-extended-extended window crap, just have one single window)

Put in simulated patch repops, broadcast the server reset 15 minutes before it happens

If the idea of simulated patch days was to give some of the less hard core guilds a chance at end content, a 15 min timer won't cut it. just anohter exercise in batphones.

~Should be broadcast the day before or more just like back on live. Classic.

Llodd 11-22-2013 07:38 AM

Quote:

Originally Posted by Iumuno (Post 1195831)
I guess you'd have to use p1999 demographics. It would ensure that respawns are timed when most people are online rather than the other way around.

Make it the same patch time as on live, with a little variance. Shits classic right.

Origin 11-22-2013 08:27 AM

No training in VP is our panacea.

Lostprophets 11-22-2013 08:43 AM

Wtb classic rotations without variances. ;)

- Elmiminates Socking
- Elmininates Griefing
- Everybody that can kill stuff gets a shot at something instead of "black market 1mil pp Epic MQ's"
- GM's can have less stressful raid environment to deal with (someone breaks rotation guild gets banned/suspended...no gm headaches).
- Guilds don't have to waste away their lives tracking for a spawn.
- Do away with static spawn click-fests.
- and most important It WAS Classic on many servers.

Destron 11-22-2013 08:54 AM

Let's not forget that a large majority of the toons used to poop sock raid targets were purchased/traded while it was still allowed. That alone leaves the rest of us at a huge disadvantage.

Swish 11-22-2013 08:59 AM

Quote:

Originally Posted by Destron (Post 1196374)
Let's not forget that a large majority of the toons used to poop sock raid targets were purchased/traded while it was still allowed. That alone leaves the rest of us at a huge disadvantage.

^^

Autotune 11-22-2013 09:13 AM

Should just remove variance and GMs/Guides should step back and let whatever happens happen. Everything would work itself out in a month or two.

Not to mention, all those accounts/characters TMO bought up would become mostly useless after the first server repop.

theguyy 11-22-2013 01:53 PM

Quote:

Originally Posted by Autotune (Post 1196380)
Should just remove variance and GMs/Guides should step back and let whatever happens happen. Everything would work itself out in a month or two.

Not to mention, all those accounts/characters TMO bought up would become mostly useless after the first server repop.

Worst idea ever. Whoever has the most wizards wins basically....AKA TMO anyways lmao.

Classic rotations was as fair as you could get a non instanced server. That was exactly how it was done on my server, with about 1/1000th the amount of raid issues that p99 has.

Variance was created to deter poopsocking but in fact rewards it more then ever because the guilds willing to poopsock the longest get the kill now. Which is really no different then how it was before, the same 1-2 guilds getting every raid target that matters.

Splorf22 11-22-2013 02:07 PM

The issue is that killing P1999 mobs does not involve huge amounts of skill.

1. Get your actual semi pro core together: 1 tank and 2 clerics who don't randomly AFK, 2 good monks. One of these people should be familiar enough with the encounters to act as your raid leader.
2. Recruit 50 zerglings. Make them farm enough pp to buy 20k of resist gear and level up to 55+
3. Destroy anything outside of VP

Variance or no variance, as long as only one target is up and people are 'competing' the competition will be either based on luck or 'effort' aka time spent at the computer. Also Velious will make things a bit harder but basically you just need to change step 1 into 5+ clerics and 2+ mod rod mages.

What the server needs is a combination of repops and possibly tokens/anti-poopsocking code but (puts on tinfoil hat) obviously the admins are too busy raking in TMO's RMT money (takes off tinfoil hat) dealing with the dos and having normal lives to implement it.

Elements 11-22-2013 04:00 PM

Quote:

Originally Posted by karanastorm (Post 1195665)
So why not just allow FTE and do away with variance? It makes no sense for variance as it only helps bat phone guilds who have no life (not an attack at those who have all the free time in the world on their hands) to be on whenever stuff is up. Variance also adds to the aggressions of P1999 community for casual raid guilds.

Do we want to go into Velious with variance when FTE is in place? If you have variance then we do not need FTE, do away with FTE so other guilds got a shot when something pops.

Seriously we do not need variance anymore. People poop sock and most guilds know when a target is up, it just makes it more difficult for casuals to get a chance at any raid targets if they can't get on during work or early a.m. targets.

How to make it semi variance while not being current variance. This idea may give the best chance for everyone. You take out variance as it is now and put in the old system of knowing the timers on raid targets, except you add one small front variance that does not random in any way so that the first spawn will be known timer and the next time it pops will be it's fixed variance +days. It rotates every kill.

So for example if the above is confusing. Raid target is 7 day timer and dies, the next timer will be the fixed variance timer of +days (however many fixed days they make each raid target) then after that pop dies it goes back to normal timer 7 days. Rinse and repeat.

Just trying to help the raid scene issue with some ideas. :o

Hi October 2013 account. Either welcome to the server you have absolutely no idea what you are talking about OR nice troll thread. Not sure which.


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