Project 1999

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-   -   What if Variance was gone or changed? (/forums/showthread.php?t=128976)

Gecko 11-23-2013 11:24 PM

Quote:

Originally Posted by Glitterati (Post 1198000)
There's just not enough pie to feed all the hungry mouths p99 brings in. Of course GMs don't want to babysit us. The server brings in what, 1000 people a night now. This is still classic EQ, cutthroat and hardcore.

Another solution is to dump the Red server and the upcoming Teams Red server and have 3 blue servers that people actually want to play on, instead of two extra worthless PVP ones...

It is puzzling as this 'private server' claims to want to be 'classic' but variance has no place in the equation. Also, classic had heavy GM involvement to ensure play nice was adhered to for raids. I remember this first hand on the Nameless.

This community isn't that big. It should be rather simple to ensure that things are run fair and one small group isn't hoarding all the food North Korea style.

Buriedpast 11-23-2013 11:44 PM

Casuals and casual guilds asking for variance removal, will not work.

Because Variance has nothing to do with casuals, or casual guilds.

Variance is fucked, and retarded. Nobody in the high end likes it or wants it, and every well thought out solution is ignored by GMs.

As a side note, no, no casual puts as much effort in to this game as the top end guys. You have no concept of what it takes for certain people to be at the top end if you think you're doing it now.

Autotune 11-24-2013 12:57 AM

Quote:

Originally Posted by Psionide (Post 1197869)
Ah damn you got me you were here a long time before me, June 2010, and I got here pretty late in.....June 2010......

As for your argument that rotation has been discussed well that must be a joke because it was never seriously discussed or was it ever implemented outside of Sky or Ragefire. I'd like to know when their was a CT or Trak rotation or Nagy or Vox or Inny or on and on and on. Then again your position aint surpising and then again why am I arguing with someone who doesn't even play on this server anymore?

There was a Trak rotation, it happened about 2 years ago now.

There have been discussions on rotations, also in the past, they never go anywhere because GMs won't enforce them on people who don't want them.

The only time rotations happen is because the guilds who raid want them and set them up. It's happened a few times, but nothing on a grand scale to give everyone easy access to P99 raiding. If you have been around and active like you seem to suggest in your post, you'd know this, but you don't... so again, WELCOME TO P99!

Quote:

Originally Posted by Glitterati (Post 1198000)
When the server opened in 2009 there was a GM enforced rotation of Naggy/Vox and PoF. Once PoH opened the GMs stopped enforcing rotation. Back when we had a rotation there were only 2 guilds who were doing raid content, with a server population of 300 max.

There's just not enough pie to feed all the hungry mouths p99 brings in. Of course GMs don't want to babysit us. The server brings in what, 1000 people a night now. This is still classic EQ, cutthroat and hardcore.

This is the exception to what I posted, even though I technically don't think it should count against what I said. As the rotation never what people here talk about wanting and is more of the rotations that have been set up privately between a few guilds.

Glitterati 11-24-2013 01:49 AM

I think we do agree that there's just too many guilds with too many high end players for a rotation to work now at this point. In the beginning there were 2 dragons, one god, one demi-god and phinny to rotate between 2 guilds that were 30-40 people each. If there were a rotation put in today the server would go stale, there would be no progression, each guild would get like, 1-2 kills a month. It would be painfully boring.

Clark 11-24-2013 01:56 AM

Quote:

Originally Posted by khanable (Post 1195745)
No variance just makes it a battle of 200 autofire keyboards


Gecko 11-24-2013 11:13 AM

Quote:

Originally Posted by Buriedpast (Post 1198050)
As a side note, no, no casual puts as much effort in to this game as the top end guys. You have no concept of what it takes for certain people to be at the top end if you think you're doing it now.

Those of us who killed Trak in Kunark on LIVE pre Velious and played 12+ hours a day without spoilers know better than anyone in EMU land ever will. I'm here for nostalgia, mostly, but it's just puzzling to me why the admins won't enforce policies similar to LIVE.

HeallunRumblebelly 11-24-2013 11:58 AM

Quote:

Originally Posted by Gecko (Post 1198329)
Those of us who killed Trak in Kunark on LIVE pre Velious and played 12+ hours a day without spoilers know better than anyone in EMU land ever will. I'm here for nostalgia, mostly, but it's just puzzling to me why the admins won't enforce policies similar to LIVE.

Only a few servers had serverwide rotations.

Gecko 11-24-2013 12:09 PM

They didn't need them because of the speed of expansions and the bugs and issues with Trak. However, there still was strict GM intervention to ensure guilds played nice and respected each other, even with the most cutthroat of competition.

The two things that puzzle me most are why there isn't a similar policy here, and also why only one <blue> server and one empty <red> with plans for another red? P99 screams for more blue, which makes me wonder the reasoning for not adding at least a second, if not third. It's what people want to play.

Derubael 11-24-2013 12:09 PM

Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.

Sounds like fun. Might as well just /random every FTE on every mob.

Gecko 11-24-2013 12:11 PM

Quote:

Originally Posted by Derubael (Post 1198354)
Yes, let's remove variance and turn every pop into a race to see who can fit 300 people on the spawn and spam target attack macros the fastest.

Sounds like fun. Might as well just /random every FTE on every mob.

How's about we actually administer the server like live and allow a rotation of the guilds that have the power to kill it so the hundreds of players who are the actual community can actually have a chance. No wait, screw them and let's do the easy thing and let 35 or so people who bought dozens of accounts mess up the experience because survival of the fittest obviously helped make EQ what it is today.


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