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Dabamf 11-28-2009 11:43 PM

Necro bug summary
 
**Updated Feb 11** I'd really appreciate a dev response to this. It has been almost 2 1/2 months and no word at all on a fix for any of these problems, which quite significantly effect necro viability.
  • ALL necro lifetap DOT spells (Leach, Vampric Curse, and Bond of Death) should last for 9 ticks (54s). This is in the spell description. But in game they only last for 7 ticks (42s). This is absolutely crippling our ability to regen mana, as a lich+BoD combo is supposed to be nearly mana-neutral, but without those 2 extra ticks it is no where near.

    Leach (lvl 12 lifetap dot): Worthless
    Vampric Curse (level 29 lifetap dot): Worthless
    Bond of Death (level 49 lifetap dot): Only 2% more efficient than lifetap DD.

  • No pet is duel wielding except the 49 pet, and even then it only duel wields when handed 2 weapons.
  • Asystole (44 DOT/debuff) does 113 a tick at level 44 and scales up to 119 a tick at 50. It should start at 79 and scale upwards just a little. The spell right now is by far better than any other DOT.

Root 11-29-2009 12:33 AM

I hope they fix the DW / 29 heal bug soon...

Insidious 11-29-2009 03:29 PM

Thanks for making this, also I believe the lv 12 lifetap dot has the same problem and possibly the 49 one. Could we get some clarification from some higher level necs?

Bones 11-29-2009 05:44 PM

Confirmed : The 49 pet also does NOT dual wield.

Skeletonya 11-29-2009 07:01 PM

Its also hard to confirm, because of the how the hitpoint / mana system works, but im pretty sure Call of Bones is dealing more damage than its supposed to.

Its supposed to do about 11 damage a tick, but now its doing like 15 or so.

Insidious 11-29-2009 08:12 PM

I thought our mana regen conversion were:

lv 8 = 2m / 4hp (Dark Pact)
lv 20= 4m / 8hp (Allure of Death)
lv 34= 8m / 16hp (Call of Bones)
lv 49= 20m / 32hp (Lich)

Is this wrong?

Dabamf 11-30-2009 12:22 AM

That's correct insidious, those should be the numbers. Also I edited OP to include extra information.

If you have more to add, please post.

haiku 12-01-2009 06:18 PM

Interesting bit of information....

I was messing around in Paw last night using the level 39 (caster level) pet spell, gave my pet a gnoll whip in his primary slot and a dagger of dropping in his offhand slot.

I saw both stuns (from the whip) and weakness (from the dagger) being cast in the combat log. Stupidly I didn't log it or look for a "lobobtik pierces..." message so I can't confirm if dual wield is working, but I saw off hand procs.

I'll try to repeat again tonight and come back with more definitive infos.

Halladar 12-01-2009 06:29 PM

It might have already crossed your mind, but procs are independent of the number of swings. Proc rate depends on which hand a weapon is in (secondary lower proc rate than primary), the proc rate of the weapon in question (some have different proc rates, and your dex (guess this applies to pets as well, but stats and pets are different from stats and pc's)

Basically even if for some reason swings are set to zero for the offhand or disabled, if there is a flag of some sort for that slot for a proc, it wouldn't be surprising to see it fire.

All in how it is coded.

Dabamf 12-02-2009 02:58 AM

Correct. Offhand weapons can proc even though the offhand isn't swinging. For a pet, that is. I don't know how it works for players.


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