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-   -   Game Mechanics: Necro heal recourse incorrectly dispellable (/forums/showthread.php?t=132915)

Nirgon 12-29-2013 02:59 AM

Necro heal recourse incorrectly dispellable
 
http://eq.magelo.com/spell/2475

I'm well aware PoP broke things in the spell revamp that they quickly fixed.

But don't take my word for it, as I played a wizard in classic, take someone who was a botb necro champion who fought MANY high competition fights against cross server opponents. Such fights that SPECIFICALLY involved this mechanic.


Quote:

Originally Posted by hijinks (Post 715367)

Greetings,

My pal Nirgon brought this to my attention few hours ago. Nice to see people still fighting the good fight.

Before I even give my opinion on this, although ya'll probably don't care I feel my history might persuade you into thinking I might know what I'm talking about.

I played on Rallos Zek for 3 years, 2 of them were playing the Necromancer class, from classic to well into Velious. Rallos Zek as you may or may not know, was a PvP server. Knowing and testing these kind of things meant life or death on that server. Furthermore, not only did I play on Rallos for 3 years, I also won the Necro Best of the Best on Rallos, and placed 3rd server-wide on test. Now, with that being established:

A necromancer COULD NOT I repeat, COULD NOT dispel this DEBUFF from their player character after they have the Pact line on a pet or PC. The very first time I saw this on Red99 I was truly like WTF, but was too lazy to even mention it.

I remember on many accounts thinking "wow let me try to dispel this, why even bother lifetapping a mob when I don't have to lose health to heal my pet by dispelling it?" NEVER WORKED. Not only that, but participating in a BotB with many other necros both on my server and the test server not once did anybody attempt this, because it did not work. And trust me when I say, if it did, people would have used it, because the very strat I used to win the tournament was to UNDEAD DD their pet, that strat would be nullified if they could pact their pet and dispell the debuff by losing 25 mana or whatever Pact+Dispel magic came out to be it just wasn't possible, at least on PvP servers. Another thing to further illustrate my point: One of the favorite items Necro's were after was the Holgresh Elder Beads, which was a right click Eye of Zomm or some shit like that you could cast on.. for the very purpose of Vexing (or Bonds of Death) this NPC clickly to get your health back from healing your pet, and other people. They would not have been so wanted by necros if Necros could just dispell the DEBUFF Pact of Shadow puts on the necro.

Hope that helps.

Thx a bunch, keep it classic.

Nirgon 01-03-2014 01:21 PM

Bump:

Willing to change?

Hoping the not dispellable flag is just a quick switch from a 0 to a 1 or similar.

nilbog 01-04-2014 04:10 PM

Wasn't this addressed in the last patch?

Quote:

Originally Posted by Alecta (Post 1142864)
No.

Without getting too technical, the only thing that was broken about the bond of death line was the client side debuff icon on the target. Even though the target couldn't see the icon, they could still dispell it. However, if they did dispell it, their buffs would get out of whack on the client side until they zoned.

That's all we fixed.

If there is something wrong, will need Alecta as he did the last work on it.

Nirgon 01-04-2014 10:34 PM

Talking about the pact of shadow/shadowbond spells

chief 01-06-2014 01:33 AM

need proof not just some hotshots memory

Alecta 01-06-2014 09:58 AM

Yar, I stumbled across this while testing the pvp dispell aspects and mentioned that it was broken.

Quote:

Originally Posted by Alecta (Post 1104651)
Also, it seems the necro HoT Dark Empathy currently lets you dispel the component on the necromancer, while it continues to heal the target. At the high end this allows for 500 hps heals for 40 mana. Is this classic / desired?

Quote:

Originally Posted by nilbog (Post 1107720)
I think so. Could be addressed again.

Quote:

Originally Posted by Alecta (Post 1107724)
And if dispelling the drain while keeping the HoT is classic, that's fine then. I just wanted to raise the point.


Nirgon 01-06-2014 01:22 PM

@#1 you want the recourse that hurts the necro either not dispellable or not visible. If you are in the not visible camp you will want having full buffs to block the injury effect. Personally I'd go with the visible but not dispellable.

If you've fixed the vamp curse/bond line I will have to let Lethdar know.

Nirgon 04-17-2014 02:30 PM

Bringing this up for fix again regarding heal recourse dispel.

Should not be able to dispel.

Scrubosaur 04-17-2014 04:18 PM

Looking over the spell effects of the recourse it does look like there was a resist modifier for pvp thus the reason for the necromancer quoted in the post not being able to remember it dispellable (played on a pvp server). Personally I used this strategy while pet tanking all the time as well as during raids healing two different people because different level recourses didn't stack. Looks like it was later changed in spell data to a different effect thus not being able to be dispelled.

Potus 04-17-2014 04:34 PM

Originally you could simply click the debuff off. Verant saw this and fixed it.

Then people realized you could dispel it. Verant eventually fixed that as well. Cannot remember what era though.

Probably somewhere in the patch history.


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