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-   -   How is the simulated patch respawn supposed to work? (/forums/showthread.php?t=136119)

Droog007 01-19-2014 08:40 PM

How is the simulated patch respawn supposed to work?
 
I've heard that the respawn timers are not reset with one of these simulated patches, but rather they get delayed - presumably by however long the mob remains alive (suspended).

I was also under the impression that the repops would only include the raid mobs that are covered in the raid policy, but that does not appear to be true.

I was at frog king in LGuk when the repop happened, and the PH for the freshly killed king appeared within a couple minutes. No raid mobs in this zone... I was planning on being in Tranix's throne room for his next respawn, but it seems to have been reset. e.g. won't spawn again til 8 hours after the Nagafen crew came through.

I'm guessing perhaps it's a server wide respawn, with possibly some way to preserve the running timers on the raid mobs? Everything else just gets a new timer...

Any other observations? Working as intended?

Ambrotos 01-19-2014 08:55 PM

Quote:

Rogean: Simulated Patch Day Respawns will now respawn all non-raid mobs approximately 2 minutes after broadcast.
Thats what it says in the patch notes.

baalzy 01-19-2014 08:56 PM

Patch notes state that all non-raid mobs will repop 2minutes after the earthquake/repop announcement.

fastboy21 01-19-2014 09:22 PM

Does the server have to come down for this?

Heebee 01-19-2014 09:42 PM

Ambrotos/Rogean: Will see we randomisation of the times that these simulated patch day respawns occur? (So they don't always favour the peak play times of certain continents for example).

Thus far the last two full server respawns have occurred within 45 minutes of eachother:

approx 8:17 AM (GMT+10) - 15 Jan 2014
approx 7:33 AM (GMT+10) - 20 Jan 2014

It'd be nice to see some simulated respawns happen in times that are favourable to euro/asia/australia... :)

Swish 01-19-2014 09:43 PM

Quote:

Originally Posted by fastboy21 (Post 1282921)
Does the server have to come down for this?

It didn't tonight (just the earthquake)... so I'm guessing as a rule it doesn't :p

Tecmos Deception 01-19-2014 10:44 PM

Does a simulated repop affect the respawn timers of mobs like Verina tomb? What about dartain the lost, drusella sathir, etc?

Coridan 01-19-2014 11:14 PM

I hope they happen a bit less frequently than every five days. Stinks seeing the merchants all reset to base items. Every once in a while I would find a neat item hiding on a list somewhere.

zanderklocke 01-19-2014 11:53 PM

Quote:

Originally Posted by Coridan (Post 1283089)
I hope they happen a bit less frequently than every five days. Stinks seeing the merchants all reset to base items. Every once in a while I would find a neat item hiding on a list somewhere.

Dear Coridan,

Please don't tell the GMs we want less repops on the server.

Sincerely,

Everyone Else on the Server

Gustoo 01-20-2014 12:20 AM

Yeah there has to be a way to NOT reset all the merchants.

It's just no good. On live there used to be so much crap on merchants it was great. Here, seems like there is never anything.

Look into that. It even seems like merchants aren't able to show as many items as they were on live. I know that their available slots get filled up or whatever...but something doesn't seem quite right here.


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