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-   -   recharging and duck spell canceling (/forums/showthread.php?t=140140)

loramin 02-20-2014 09:40 PM

Ah, so it would be a duck/jump nerf then (because I'm almost certain jumping interrupts on Blue).

Whiteberry 02-20-2014 10:10 PM

Quote:

Originally Posted by loramin (Post 1330993)
Ah, so it would be a duck/jump nerf then (because I'm almost certain jumping interrupts on Blue).

indeed it does ether that or clicking your spell book

jaybone 02-20-2014 10:16 PM

Somebody get Tecmos a god damn tissue holy fucking shit.

SamwiseRed 02-20-2014 10:30 PM

recharging and mqing epics are classic BUGS not classic mechanics. neither are in the spirit of classic everquest nor are part of the "vision."

Byrjun 02-21-2014 12:59 AM

People want plat sinks.

People don't want recharging.

Make up your minds!

Swish 02-21-2014 01:09 AM

Quote:

Originally Posted by Byrjun (Post 1331189)
People want plat sinks.

People don't want recharging.

Make up your minds!

Plat sinks for some... recharging for others!

http://24.media.tumblr.com/tumblr_m9...4no1o6_250.gif

( http://25.media.tumblr.com/tumblr_ma...1o3_r1_250.gif )

Teako 02-21-2014 08:08 AM

People seldom realize the true 'classic' mechanics that we need before useless frivolities are removed... Mostly circulating around pets.

There's been a tremendous amount of research done and provided that shows Mage pets should be generating 5-10x the threat they currently are.. Also that the health values are off. Not to mention the 50% exp penalty.. Or the fact that according to classic timeline pets should be able to dual wield weighted axes for 50/20 delay before haste.. Because pets were attack speed capped at 20, but damage modifiers would apply via weapons.

So.. You want classic? You want a Mage epic pet dual wielding 2 50/10 (hasted) weighted axes, quadding for 150+ a swing? Oh no, you don't want that. Mages would be OP. Oh wait, classic.

Or how about the fact that AC value does not apply correctly? Or generally at all before level 40? That's right, sparky. Your full cobalt level 1 warrior takes the exact same damage as a warrior butt naked at his level.

We could always mention that 2handed damage bonus (confirmed classic, confirmed should be in game according to timeline) is not applied to any weapon at all. 29/30 T-Staff at 60 should be roughly 45-30 baseline after damage bonus.. Yet isn't anywhere close. Gets a larger strength modifier sure... But should definitely be hitting consistently harder than it should be.. with evidence provided to back it up.

How about classic ZEMs? Kedge should be something around a 600% ZEM.. Which was classic.. yet was nerfed big time due to it being too much.

How about classic spell book meditating? There's another thread trying to bandaid fix some abominations involving full screen blindness, in addition to other non-classic crap.

If you want 'pure classic' - I 100% support it, and your ability to have it... However, in the progressive steps to reach 'classic' there's many, many more steps more important than recharging items, and ducking spells.

(Seldom known fact, there's actually always been a key bind assignable for "stop spell casting" under keyboard.. and yes, it works.)

http://i6.photobucket.com/albums/y24...topcasting.jpg


Edit: Not to mention the fact that Monk epic does not display at all to anyone except yourself.. Which imo is a pretty colossal bug. One classes culminated epic does not show it's particle effect.. which is supposed to make them stand out, and unique.

Thugicorn 02-21-2014 12:59 PM

Quote:

Originally Posted by Teako (Post 1331360)
People seldom realize the true 'classic' mechanics that we need before useless frivolities are removed... Mostly circulating around pets.

There's been a tremendous amount of research done and provided that shows Mage pets should be generating 5-10x the threat they currently are.. Also that the health values are off. Not to mention the 50% exp penalty.. Or the fact that according to classic timeline pets should be able to dual wield weighted axes for 50/20 delay before haste.. Because pets were attack speed capped at 20, but damage modifiers would apply via weapons.

So.. You want classic? You want a Mage epic pet dual wielding 2 50/10 (hasted) weighted axes, quadding for 150+ a swing? Oh no, you don't want that. Mages would be OP. Oh wait, classic.

Or how about the fact that AC value does not apply correctly? Or generally at all before level 40? That's right, sparky. Your full cobalt level 1 warrior takes the exact same damage as a warrior butt naked at his level.

We could always mention that 2handed damage bonus (confirmed classic, confirmed should be in game according to timeline) is not applied to any weapon at all. 29/30 T-Staff at 60 should be roughly 45-30 baseline after damage bonus.. Yet isn't anywhere close. Gets a larger strength modifier sure... But should definitely be hitting consistently harder than it should be.. with evidence provided to back it up.

How about classic ZEMs? Kedge should be something around a 600% ZEM.. Which was classic.. yet was nerfed big time due to it being too much.

How about classic spell book meditating? There's another thread trying to bandaid fix some abominations involving full screen blindness, in addition to other non-classic crap.

If you want 'pure classic' - I 100% support it, and your ability to have it... However, in the progressive steps to reach 'classic' there's many, many more steps more important than recharging items, and ducking spells.

(Seldom known fact, there's actually always been a key bind assignable for "stop spell casting" under keyboard.. and yes, it works.)

http://i6.photobucket.com/albums/y24...topcasting.jpg


Edit: Not to mention the fact that Monk epic does not display at all to anyone except yourself.. Which imo is a pretty colossal bug. One classes culminated epic does not show it's particle effect.. which is supposed to make them stand out, and unique.

I'm so turned on right now.

Nirgon 02-21-2014 01:25 PM

Duck casting needs to go bye byes.

Same w/ recharging BUG.

bomaroast 02-21-2014 01:35 PM

Remove duck casting and I'll stop playing all my casters and most likely the server. That's not a threat, cause I know none of you care. But fuck that.... a form of interrupting spells needs to be in the game. It is why it was added later. Much like the removal of xp penalties, MQ fixes, etc.... The original and each expansion should be released with ALL fixes and updates for that expansion applied at release time.

When was duck casting added to live?

edit: holy crap a few posts up.. You win eq for the day.


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