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Red server XP rate
Nerfed to keep the population to a minimum and a playground for level 60's to prolong their dominance over level 52's...as well as slowing people down getting to the 50s.
Had a group on my monk for about 20 minutes yesterday, my healing partner decided it was too slow and logged out. Soloing on a poorly geared monk was slow before, now its not worth logging in and it seems other leveling mains/alts will find it even harder to group. Just retelling my recent experiences. Made a gif too, of course ;) http://i.imgur.com/HSkAhvQ.gif |
Taking bets on what page this gets to before it's locked as "unconstructive."
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The problem is, whatever is being put in to promote grouping... isn't promoting grouping. This isn't blue where every XP zone is populated and you can get a group in 5 minutes.
Getting to certain zones is more tricky because of a lack of porters...so why punish people twice by nerfing their XP once they get there? |
inb4banandthreaddelete
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chewie you arent 16 anymore
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Bring the population, then adjust the XP I say.
Don't nerf the XP, then somehow conjure up another 200+ people. That's just making an uphill battle a mountain to climb. |
everytime i see a chewie post theres a 99% chance its followed by that furfag guy...
its creepy |
Quote:
Big things coming to Red 99. |
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