Project 1999

Project 1999 (/forums/index.php)
-   Spells (/forums/forumdisplay.php?f=52)
-   -   2 Month into Velious Patch (/forums/showthread.php?t=141665)

Daldaen 03-03-2014 10:08 AM

2 Month into Velious Patch
 
I expect multiple people will post about stuff being incorrect while forgetting the spell patch occurred 2 months into Velious. Link and list below for what was included in that patch. Check here first before bug reporting something you think is wrong.

http://www.tski.co.jp/baldio/patch/20010221a.html

Quote:

Spell and Skill Changes:

Druids, Shaman, and Clerics:

Superior Healing moved to level 51 for shamans and druids.
Casting difficulty of Superior Heal reduced (less fizzles).
New level 55 Druid and shaman spell, Chloroblast, similar to remedy for clerics.
New Druid spell at level 60, upgrade to superior healing, Natures Touch.
Created a new spell effect for Celestial Healing, Celestial Elixir, and Torpor. This will allow them to stack with all other spells, save spells of the same type (Heal over time). Prior to this, all heal-over-time spells followed the same rules as regeneration spells.
Reduced the casting difficulty of Remedy.
Lowered recast time on Wake of Karana.

Paladins:

Added Endure Magic spell at level 30.
Added Resist Magic at 55.
Moved Guard spell from 49 to 39.
Moved Armor of Faith from 53 to 49.
Added New level 53 paladin spell: Divine Glory.
Added New level 59 spell: Celestial Cleansing.
Defense skill cap made exactly same as warriors.
Added Yaulp 4 at 60 and enhanced.

Shadowknights:

Removed artificially inflated mana cost for pre level 50 lifetap spells. Please note that post-50 lifetap spells never had an inflated mana cost.
Moved Spirit Tap to level 55.
Moved Drain Spirit to level 57.
Added Drain Soul at level 60.
Grim Aura added at level 22 and enhanced.
Moved Shieldskin to level 34.
Pet buff added at 29.
Added Diamondskin spell at 59.
Defense skill cap made exactly same as warriors.
Due to the recent improvements to "Harmtouch", it is doing much more damage than it would before and unbalances PvP. As such it will now do less damage in PvP (68% of PvE, down from 80%). In addition, Shadowknights on the PvP servers were routinely killing themselves via non-XP losing means and attacking other players with Harmtouch immediately upon respawn. In order to address this situation, Harmtouch is no longer automatically "recharged" by death on the PvP Servers.
The "Lifeleech" discipline now increases hit probability in addition to its other effects.

Rangers:

Added Endure Cold at 22.
Added Skin Like Nature at 59.
Added FireFist at 22.
Moved Bramblecoat from 49 to 39.
Added Spikecoat at 49.
Added resist cold at 55.
Added Panic Animal at 22.
Moved Jolt to 51.
Moved Spirt of Wolf from 39 to 30.
Added Cinder Jolt (fire-based Jolt spell) at 55.
Offense and weapons skill made identical to warriors.
Added See Invisible at 39.

Bards:

Added new level 20 Bard Song: Cassindra`s Chant of Clarity.
Bards defensive skill made exactly the same as a warriors.
Changed it so that the bard spell Denon's Desperate Dirge to increase damage by 10pts per level over 45. Also made it so the spell does 20% more damage using the Puretone discipline.

Magicians:

Added new level 59 spell: Valiant Companion.
Added new level 39 spell: Summon Companion.
Rain spells no longer count pets against total number of entities they can damage (all rain spells).
Added level 29 spell for Mages: Expedience.

Enchanters:

Lowered recast time on Visions of Grandeur.

Clang 03-03-2014 12:38 PM

excellent link
 
Thanks for the link.

It's a huge patch, if you keep scrolling down - you get through a number of bug fixes, AI changes, aggro changes - as well as some ranger tracking benefits. Last but not least -

Hybrid Casting:

Hybrids that cast spells in combat were taking double penalties at higher levels. The casting times of their spells went up, and the amount of melee damage they do per second went up. This results is having to take longer to cast spells, and losing more damage/second for each second taken in casting. To help offset this, Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. Again, this applies only to non-beneficial spells.

----

That's one of the bigger changes I'll be waiting to see as part of that patch.

Clang 03-03-2014 12:42 PM

also
 
As part of that patch:

Donal's Breastplate can now only be used on any individual target once every 7.5 minutes. This addresses some of the balance issues that became apparent given the existence of a mana-free complete heal.

--

I keep hearing from a number of people that the Donal's BP wasn't significantly nerfed during the Velious time frame. It's clear this particular patch *was* the big change that reduced it's value as a free heal.

Rogean 03-03-2014 12:51 PM

Some of these changes, such as the Donals BP, we intend to change immediately with the release of velious.

Some other changes we are evaluating our ability to change dynamically, however the spell system is difficult to implement our dynamic rule system into, as we've been able to do with spawns, items, and drops.

Byrjun 03-03-2014 01:20 PM

Quote:

Originally Posted by Rogean (Post 1347690)
Some of these changes, such as the Donals BP, we intend to change immediately with the release of velious.

Praise Rogean Jesus.

Asap 03-03-2014 01:39 PM

Quote:

Originally Posted by Rogean (Post 1347690)
Some of these changes, such as the Donals BP, we intend to change immediately with the release of velious.

The sentence we have been waiting for!

Rogean 03-03-2014 06:34 PM

Quote:

Originally Posted by StonedTwo (Post 1348413)
Hey, buddy....You got no excuse... besides that you are gaaaaaheey hey hey hey!

Quit S'ing D and start patchin Big man!

Someone want to translate this?

Nirgon 03-03-2014 06:40 PM

He called you gay using a drawn out, phonetic approach. Then told you to stop sucking dick and patch the server.

Personally I'd give him a week in the forum ban tank with a nasty message attached to reason for ban.

PS: Good to see the box emperor active and pushing for Velious completion.

Rogean 03-03-2014 06:41 PM

Banning isn't really my thing =\

Nirgon 03-03-2014 06:42 PM

Maybe tons of quest text data entry is. Would be tite. glhf.


All times are GMT -4. The time now is 05:09 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.