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Rec 03-05-2014 06:48 PM

Out of the classes with some melee
 
Which class would be able to kill the largest number of named monsters in dungeons solo, closest to their legitimate level ranges.

Some twinking allowed, nothing like a fungus tunic or haste item before you would legitimately acquire them.

Meiva 03-05-2014 06:52 PM

Named monsters? Chanter I'd believe. Especially so with a pocket Cleric.

Rec 03-05-2014 06:55 PM

Chanter would be a caster, not a "class with some melee"

I meant like warrior, shadowknight, paladin, bard, monk, rogue. I didn't want to say class with only melee because that made the list even smaller.

baalzy 03-05-2014 06:58 PM

Bard would probably be the best then. They can charm & mez. So they could charm a mob to do the fighting for them, or they can melee it while twisting DoTs then when getting low on life let the DoTs wear off and chain-mezz while twisting in heal song to recover, then melee+dot again (and they can slow, so that should help too)

Shaakglith12194 03-05-2014 07:04 PM

Without some SERIOUS twinking, I think they'll all do equally terrible at the specific task you have set out here. You don't want a melee for this, you want a caster. Aside from that, you'd want to hit 60 and get really well geared out before you could start doing anything even half decent.

Danth 03-05-2014 07:07 PM

In a purely solo setting, a Shaman will last longer in melee than any of the actual melee classes. Paladins can solo some dungeon monsters to a limited extent into the 40's or so, but their solo ability largely evaporates past 50.

Danth

Shaakglith12194 03-05-2014 07:13 PM

Quote:

Originally Posted by Danth (Post 1352252)
In a purely solo setting, a Shaman will last longer in melee than any of the actual melee classes. Paladins can solo some dungeon monsters to a limited extent into the 40's or so, but their solo ability largely evaporates past 50.

Danth

Yeah but he's talking about soloing named dungeon spawns close to character's relative level without being super twinked. Most melees with a little twinking or just some decent gear can solo mobs even into the 50's, but blue con named are a different story altogether.

Rec 03-05-2014 07:15 PM

Quote:

Originally Posted by Shaakglith12194 (Post 1352246)
Without some SERIOUS twinking, I think they'll all do equally terrible at the specific task you have set out here. You don't want a melee for this, you want a caster. Aside from that, you'd want to hit 60 and get really well geared out before you could start doing anything even half decent.

I knew the difficulty to impossibility. I still wanted to know everyone's opinion on this very specific question. Any of those classes at lvl 30 could kill anything in say blackburrow right? So that's one dungeon down! Then we're able to look at closest to legitimate level range. Then extrapolate that out to the rest of whatever is possible. Even if it's only like one named in a dungeon it still adds to the total.

Quineloe 03-05-2014 07:29 PM

Which dungeon mobs nameds are you talking about? Most I can think of you can't even get solo with most of these classes, which makes it pretty much impossible to take them down as a slightly higher, untwinked melee

Calibix 03-05-2014 07:38 PM

Bard obviously.


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