Project 1999

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-   -   Zone Stress Tests (/forums/showthread.php?t=142948)

Splorf22 03-12-2014 12:15 PM

Zone Stress Tests
 
Have you guys tried to do any zone stress tests? I figure there will be hundreds of people in zones like Kael and ToV and based on what I have seen from GM events and threads like these http://www.project1999.com/forums/sh...d.php?t=142926 the server probably won't be able to handle it.

Random suggestion: I don't know for sure, but I'm guessing that 95% of the packets involved in a desync are
  • Mob vs player damage messages
  • Player vs Mob damage messages
  • Mob pathing updates
  • Player pathing updates

The good news is that most of those packets aren't REALLY all that important. How hard would it be to implement some zone-wide counters for each of those types of packets, and just randomly (possibly with some probability based on distance) drop them if there are too many? It's not a great solution, but it seems better than having the zone desync.

The other possibility would be that whenever too many players are on a mob's aggro list they just have a chance to drop. Which is actually pretty classic IMO.


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