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Frieza_Prexus 03-21-2014 04:15 PM

Lifetap Resists Revisited
 
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.

Wrench 03-21-2014 04:25 PM

lol, gl with this, for serious

i think your right, but this has been tried so much for lifetap (and harmtouch)


someone pm nirgon so he can get in here and yell about how he played an sk in classic (up to lvl 5)

Nirgon 03-21-2014 05:08 PM

I played (shared) one to 60 in Velious and raided it on Stormhammer through PoP.

If you were from RZ (classic through Velious) odds were you played a lvl 5 SK PK at some point... and had harm touches RESISTED.

Velious release date: December 5, 2000. Patch note: January 9, 2001 3:00 am

This life tap stuff was patched in Velious.

Avoid the bugs section, Wrench.


Edit: on another note, magic spells were much easier to resist at higher resist values for some reason. This unfortunately includes harm touch for this era.

Frieza_Prexus 03-21-2014 05:20 PM

This patch note shows that HARMTOUCH was modified in Velious, but it specifically references existing lifetap mechanics. For example, in the 12/19/2000 patch, it references that lifetaps were all or nothing and that only "immune" targets would resist it.

12/19/2000
The Shadow Knight's "Unholy Aura" discipline has received an enhancement. When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time.

Nirgon 03-21-2014 05:24 PM

Now a post @ you Xasten.

Life taps you are right on pal.

I even had a list of mobs people could 100% life tap on raids in the other thread which would be a start. Hoops are nerfed, yet item charging (WC hats, Midnight Mallets) remains. Not sure what to say :/.

I'm with you on this.

Harm touch is correct (as far as not being on the life tap values atm), life taps need to be fixed on many raid mobs. Item recharging needs to be removed.

Wrench 03-21-2014 05:36 PM

i think your seriously out of your mind nirgon

start with talkin about how you played a 60 sk in velious, say ht was resisted

turn around and say that lifetap was definitely like the op states

atleast argue that ht was very resistable up until a month after velious


that aside, lets avoid the ht talk and keep the thread about lifetap (and yes, that means stop getting up on your item recharge soap box again)

xasten, i am worried that it is all tied into the hoop nerf, and may not get changed back for coding reasons

were lifetaps unresistable before the hoop nerf?

Nirgon 03-21-2014 05:41 PM

As long as you manage to understand that it doesn't get put on the lifetap resist check until Velious, I'm happy for you.

Potus 03-21-2014 06:29 PM

Quote:

Originally Posted by Frieza_Prexus (Post 1374691)
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.

Nope, most boss mobs were specially coded to resist necromancer spells. Because you see Necros were overpowered and shouldn't be good on raids except to twitch. Look up Abashi's twitter and tell him how stupid he was for this 15 years later.

Treats 03-24-2014 04:17 PM

Quote:

Originally Posted by Frieza_Prexus (Post 1374691)
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.

How exactly are lifetaps supposed to hit about every boss in the game?

If you could not slow the NPC you could not lifetap it.

The patch note you referenced states this.


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