Project 1999

Project 1999 (/forums/index.php)
-   Bugs (/forums/forumdisplay.php?f=6)
-   -   Pathing Still some pathing issues after patch (/forums/showthread.php?t=145460)

Man0warr 03-30-2014 11:44 AM

Still some pathing issues after patch
 
In City of Mist, when pulling Black Reavers, they path back into their building up an invisible set of stairs out in front of the temple instead of pathing back through the front door.

Haynar 03-30-2014 12:52 PM

I need more info.

Where are you pulling them to?

Just trying to understand where the stop going to where they should.

It might be east to fix by connecting some path nodes.

H

Man0warr 03-30-2014 08:43 PM

Pulling them out front of the temple, where monk FD's - then someone to the left or right side would tag after other mobs have pathed back.

Haynar 03-30-2014 08:51 PM

Ok. Will try doing that.

H

baalzy 03-31-2014 02:23 PM

Was in LGuk at the Lord camp. Had a critical resist when attempting to lull a guk wizard. I still had jboots on and was set to run in case it happened. I took off running as soon as I saw the resist message but the mobs warped on top of me and wafflestomped me. Instead of pathing around the corners and taking that extra time to get to me.

Man0warr 03-31-2014 03:10 PM

Yeah, mobs/pets go straight through walls now - pretty sure it's the cause behind the huge trains being caused in places like Sebilis and Howling Stones.

Scrubosaur 03-31-2014 03:28 PM

Same thing happening in Felwithe. Killing guards and they are just walking straight through the walls and attacking through walls if possible.

Haynar 03-31-2014 03:37 PM

Mobs always go through walls? Or sometimes? There is a big difference.

In city of mist, were you pulling the black reavers that are up the elevator? I see no pathing to connect those, so they would run through walls, and bring anything they find with them.

H

Man0warr 03-31-2014 03:51 PM

Pulling from up the elevator, out the front door of the temple to the walkways over the water - then FDing.

Previously they would walk back through the front door, back to the elevator. Now from the walkways in front of the temple they just start floating up an invisible escalator back to the 2nd floor.

Quote:

Mobs always go through walls? Or sometimes? There is a big difference.
If it's a caster, I can always get a mob to walk through walls in Sebilis or Howling Stones - all you gotta do is aggro it from it's spawn point and run back to your camp, the mob will finish casting and then it will either run straight through walls to get to you the fastest or warp to you. While it's doing this there is a chance it will fall straight through the ground and aggro whatever is below you (HS Basement, Juggs/Shrooms in Seb) and create a ginormous train.

Haynar 03-31-2014 04:54 PM

There was no pathing nodes upstairs, so they had no path to follow. It looked like they might have been pathing, but I think they were probably stuck. Now they dont get stuck, and there being no pathing just makes it really bad.

One of the consequences of fixing the pathing code. It made places with bad or no pathing more evident.

I have the city of mist pathing for the elevator, going up or down working good now.

I have some tests to make with fixes for the other stuff still.

H


All times are GMT -4. The time now is 04:14 PM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.