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-   -   How deal with the insane run speed of mobs (/forums/showthread.php?t=14780)

madara 08-18-2010 08:29 AM

How deal with the insane run speed of mobs
 
It seems if your alone and have aggro just find a good spot to die, I cant seem get any of my old tricks years back to work they just run way too fast. I even got my first sow from a kind 40 druid passing in misty and I went to turn around and try my AE spell and they were right behind me, would not even get the spell to the half way point of casting, craziness. Does this effect druid kiting later on? Server seems more hardcore then even classic was.

Messianic 08-18-2010 08:33 AM

1) What class are you (I assume druid, but i want to be sure)
2) If you are trying to quad kite, what are you trying to quad kite, with what spell, and what level are you

Lazortag 08-18-2010 08:34 AM

1. Make sure "run" is turned on.
2. Jump a lot while running.
3. Get a druid to cast SOW on you.
4. Get a Bard to follow you around casting selo's accelerando
5. Make sure you're not encumbered
6. Make sure your agility isn't extremely low
7. Make sure you're not bumping into any obstacles while running away. This is a common mistake.

Thac0 08-18-2010 11:19 AM

strafe run helps

madara 08-18-2010 11:21 AM

I wonder if I picked wrong server, is there two? The increased mob speed is so great to not have that validated immediately in this thread is a huge question mark. Case in point a 36 shaman gave me a sow in misty. Mooto and goblins agroed me. They still kept hitting me enough to kill me before the middle zone guards. 95 Agi and no I dont have walk on, 45/75 on weight list. I did a test root on green mob. I had 45 secs to run before it broke, the speed at which is caught up to me as I ran out some and sat confirms there is something unclassic about mob speed.

XeldiablosX 08-18-2010 11:24 AM

Well something is certainly messed up on your end, I have had no issues out running a mob with sow period. The mob speed isn't that greatly increased I can assure you of that. If you yourself are having these issues there is a technical forum to help get it resolved, I would suggest posting in there.

Messianic 08-18-2010 11:40 AM

Quote:

Originally Posted by madara (Post 119229)
I wonder if I picked wrong server, is there two? The increased mob speed is so great to not have that validated immediately in this thread is a huge question mark. Case in point a 36 shaman gave me a sow in misty. Mooto and goblins agroed me. They still kept hitting me enough to kill me before the middle zone guards. 95 Agi and no I dont have walk on, 45/75 on weight list. I did a test root on green mob. I had 45 secs to run before it broke, the speed at which is caught up to me as I ran out some and sat confirms there is something unclassic about mob speed.

Yeah, i definitely quad kited mobs with sow. At level 16. You're missing something.

Lazortag 08-18-2010 11:55 AM

In my opinion mobs aren't fast enough. To aoe kite spectres I have to bring my agility down to 76 by encumbering myself with rusty scythes :(

jeffd 08-18-2010 11:57 AM

mob speed is higher on this server, but definitely not by enough to outrun sow.

also, isn't mooto a shaman? shaman mobs will put sow on any social-linked mobs around them.

Lazortag 08-18-2010 11:58 AM

Oh yeah, it's important to know that, and also that some mobs are just insanely fast naturally (the named centaur in SK, for example, runs faster than all the other centaurs)


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