| Bamz4l |
04-23-2014 06:56 PM |
ok... then I will take another approach, showing detailed descriptions about people camping Guard Ledshin, and using tactics involving invis:
http://everquest.allakhazam.com/db/z...00034270357839
Quote:
Thats weird that no one posted about this. Well here is what I do (GREAT kiting for level 29+ if you have the mana!!)I don't recommend this for warriors though. If you are a cleric or pally, replace all "snares" with "roots".
Go to the arena, not the PvP part either, and not if you arent liked by the Steel Warriors. If the latter applies, just stay away from the wall seperating the Arena from the rest of freeport. If you are KOS to the Steel Warriors, just stay in that big open space between the Steel Warriors building and the Arena.
For us who are liked by the warriors (and after you turn in a farkload of Militia Helms, they will like you. I have gone from Apprehensive to Amiably in 3 days)this is easy as Pie...after its been cooked and has cooled a little bit. Because when it is still frozen its kinda hard. But anyway, from 29-33 I recommend Hrakin (don't know about higher yet) and Ledshin. Hrakin spawns 30, Leshin 27. This only will work with a sow, snaring early or rooting early will only make a train. But, you pull your guard from where you see him (get him at his closest point to the Arena. Follow them around either invis or on a non-kos character to see it all) and run like a ranger on a bad raid to the arena. Get on the top riser where Jakom patrols, and run either left or right to where it meets the wall. Turn around and cast Snare, Ensnare, or Root as soon as you can, I click the little gem madly until it starts casting. As soon as it either lands or they look to close, run off to the next lowest riser...NEVER ENTER THE PVP AREA!! That will be death from the guard and maybe even other people because it is so small and hard to escape. As soon as you are on the next riser, if they are not snared or rooted yet (Snare if you can, root makes this difficult)keep attempting until it lands or they make it to 90 degrees away from you in the circle around the arena. If they make it there, continue to run around and cast. Do the same if snared, only cast your most mana efficient DD. Repeat until guard is dead. With snare, as you may have noticed, the point at which they normally run, their AGI is too low to move. This gives you free med time before the next guard. Simply cast a DoT, and med. If you are a ranger, cast ignite and use your bow until he gets close enough to fight. As a pally, when he hurts too much, root, run back and heal. Rangers can do the same but with him still snared it will work fine.
What happens if I run oom? Just run back up to where you started this, that corner on the top level by the wall, and sit and med. If the guard is snared and still on the lower level when you start, count to 12, if unsnared, count to 4, then stand, check him (if he is still far enough way, med another tick) and if close enough go back down to the lower level, sit med and count again to twice what you counted before. Then stand and repeat the DD process.
What happens if I get an add?
RUN!! Run to the EFP zone line with Guard Imillin...the one at the end of the street going to the arena. Be warned you will lose about a bubble of HP zoning...they get a few hits in.
I hope this helps you in killing the dirty dirty humans (humans are bad, m'kay). Any other questions email ben_nageru_hito@msn.com please subject your message something like "YOU #!$%! YOU GOT ME KILLED IN FREEPORT" so I know its an EQ thing and not more porn (yes its lovely, but "too much of a nude thing" really exists) I have been killing freeport guards in EC, WC, EFP, WFP and I hope to expand into Nro soon.
Thronscape - 31 Druid of Torvo. Hateful of humans, hated by humans, destroyer of the human race (can I get banned for that? jk)
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