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-   -   Game Mechanics: Charmed Pet - Guard function (/forums/showthread.php?t=148750)

Dora 04-27-2014 02:12 PM

Charmed Pet - Guard function
 
Hi,

Since the patch today, Hitting Guard on a charmed pet seems to be ordering the pet to run back to somewhere which I can only guess is their spawn location, instead of Guarding the area they are in. Tested in DL on a half dozen different mobs.

Thanks,

Ronie 51 Enchanter - <Harmony>

fastboy21 04-27-2014 02:52 PM

Same in kc.

maurilax 04-27-2014 04:15 PM

same in DL

Nariel 04-27-2014 06:42 PM

Same in Lake of Ill Omen, though to add more to this, I tried having a static-spawn mob guard to see if it would run back to its spawn point. It did not.

Yumyums Inmahtumtums 04-27-2014 07:36 PM

Same in FV

Detoxx 04-28-2014 03:08 AM

Have been soloing in hate on my enc at the fountain trying to get rogue armor. It seems that pathers will go back to their pathing if you tell them to guard, and statics will guard properly

Pint 04-28-2014 06:14 AM

Think detoxx is onto something. Earlier in hate one of our druids had a charmed pet that took off randomly into the zone creating a nice big train, none of our chanters using normal static spawn cleric and banshee pets had this issue though.

Wrench 04-28-2014 11:17 AM

Quote:

Originally Posted by Pint (Post 1431396)
Think Nariel is onto something. Earlier in hate one of our druids had a charmed pet that took off randomly into the zone creating a nice big train, none of our chanters using normal static spawn cleric and banshee pets had this issue though.


Lisset 04-28-2014 01:05 PM

Quote:

Originally Posted by Pint (Post 1431396)
Think detoxx is onto something. Earlier in hate one of our druids had a charmed pet that took off randomly into the zone creating a nice big train, none of our chanters using normal static spawn cleric and banshee pets had this issue though.

This explains why when we were in the port in room I said I saw a charmed revultant rat (I conned it to be sure) go charging off and grabbing a train. We were all trying to blame pet charmers when the fault was the patch.

Glasken 04-28-2014 05:25 PM

Similar behavior of running off: giants in WW, goblins, skeletons in LOIO. Static skeletons in LOIO are guarding as normal.

More than a little maddening, can only imagine how this would act in dungeons.


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