Project 1999

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-   -   PVP suggestions (/forums/showthread.php?t=148839)

Jigga 04-28-2014 02:22 AM

PVP suggestions
 
Allow healing/rezzing from out of range healers only if in group.

Make it so if grouped you are immune to your groups AE's

Enable an anti plugging code

Telron 04-28-2014 02:28 AM

Just enable the anti plugging code. Would make this server a lot more fun.

Potus 04-28-2014 02:47 AM

How about you kill your target before they zone?

Jigga 04-28-2014 02:54 AM

a lot of unintended exploits with plugging. Anti plugging code would remove the that also eliminate avoidance of dieing on a pvp server. with lvl range now refined I think it woudl be better for pvp to put in an anti plugging code

Potus 04-28-2014 03:00 AM

What kind of exploits...you know, besides depriving you of that sweet yellow text.

Jigga 04-28-2014 03:19 AM

wont say what the exploits are. On the idea of keeping this civil. What are the cons of putting in an anti plugging system. Please no troll

quido 04-28-2014 03:23 AM

Plugging's classic

Jigga 04-28-2014 03:41 AM

it is classic but this is not a classic server.

I see more pros then cons in implementing an anti plugging code. I know alecta previously said he was working on it and has previously coded one for vztz

JPMorgan 04-28-2014 04:03 AM

Quote:

Originally Posted by Telron (Post 1431302)
Just enable the anti plugging code. Would make this server a lot more fun.


Barladore 04-28-2014 04:52 AM

Quote:

Originally Posted by Jigga (Post 1431330)
What are the cons of putting in an anti plugging system. Please no troll

Plugging benefits the team with less people, it enables them to engage a force they probably cant beat by giving them a way out. In other words it can promote more pvp. How often would a group of 2 or 3 attack a group of 6 in a dungeon if they didnt have the ability to plug out? Futhermore on repop day if a force of 40 shows up to fight a group of 20, one viable option for the group of 20 is to plug once the fight begins to go poorly. If they couldn't plug they would inevitably die and their day would be over. Plugging lengthens fights, it forces the team with 40 to constantly keep an eye out for the attacking 20.

If anti-plugging were implemented it would greatly benefit the zerg team. Not something I'd be in favor for since there is little anyone can do as is against a zerg in eq.

It may be annoying when people plug with even numbers, but in eq people rarely fight with even numbers.


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