Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   What would you change about classic mechanics? (/forums/showthread.php?t=149021)

sox7d 04-29-2014 01:12 PM

What would you change about classic mechanics?
 
Question says it all, what's bullshit? Not posting mine till page two to avoid douchebaggery.

loramin 04-29-2014 01:22 PM

Make Mages, Rangers and Wizards more powerful and Enchanters, Necros and Shaman less powerful?

Glenzig 04-29-2014 01:26 PM

Quote:

Originally Posted by loramin (Post 1433057)
Make Mages, Rangers and Wizards more powerful and Enchanters, Necros and Shaman less powerful?

Not classic.

loramin 04-29-2014 01:27 PM

Quote:

Originally Posted by Glenzig (Post 1433069)
Not classic.

LOL I think that was implied by the OP.

Supaskillz 04-29-2014 01:29 PM

Recharging items with powerful effects. Hybrid penalty. Lvl requirement on epic quests. Weaken Mage and necro pets lvl 1-50.

Weird suggestions that I just think might be cool that I am going to get hate for:

Give Druids an outdoor only heal similar to torpor.

Reduce monk dmg mitigation.

Change taunt mechanic to help maintain aggro.

Improve pal, sk dmg mitigation.

I think it would be interesting to see raid mobs have some
Abilities that punish the numbers strategy, AoEs that deal more dmg based on number of players it hrs or increase DTs whine hate list is long. Something along these lines.

Glenzig 04-29-2014 01:31 PM

Quote:

Originally Posted by loramin (Post 1433071)
LOL I think that was implied by the OP.

I had to.

Sadre Spinegnawer 04-29-2014 01:50 PM

Remove all gate and port spells and potions and hammers except to hate/sky.

Give sow a dot component so you need to stop and /bind wound every 100 feet or so.

Every zone should have one or two zombies that are slowly chasing you, and if you kill them they just respawn. Gnome zombies.

Glasken 04-29-2014 01:53 PM

I wouldn't call in the nerf bat for anything, but adding a way to bring certain classes up to par would even things out.

Examples:

Wizards, self-only mana regen (or maybe a pool they can pay into when FM and draw on when OOM), or a long-duration long-refresh line of stun spells that do not do damage similar to the unnerffed enchanter line.

Warriors, a way to close distance between an opponent quickly. Maybe a "charge" or "pounce" button. AoE Taunt.

Rangers, make archery viable in group settings. Up the damage to be similar to two handers and allow them to carry more arrows/scavenge arrows from fallen foes. Maybe some bow-based spells.


Just some ideas, and none of which should ever appear on this server.

Whirled 04-29-2014 01:55 PM

just two zombies ?
 
Quote:

Originally Posted by Sadre Spinegnawer (Post 1433102)
Remove all gate and port spells and potions and hammers except to hate/sky.

Give sow a dot component so you need to stop and /bind wound every 100 feet or so.

Every zone should have one or two zombies that are slowly chasing you, and if you kill them they just respawn. Gnome zombies.

:D
L0L, make the zombies druids that snare you or rangers tagging people with arrows too

Brut 04-29-2014 02:08 PM

Mobs would memblur and forget feigned characters in, say, 1minute?, if you stay FDd.

You know because having to shut the game and restart every time to reset them is kind of all sorts of absolutely bananas retarded.


All times are GMT -4. The time now is 09:48 AM.

Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.